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Hunter Animations Revealed-Reuploaded
tonewww Offline
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#23
RE: Hunter Animations Revealed-Reuploaded

Zaffre i think they are allowed to post on old topics if they are adding things to it or requesting reuploads. anyways, I didnt "rig" the mesh in 3dsMax i simply edited the infected's entity to use the hunters mesh and various animations that i dug up the broken animations you see are the games way of attempting to use the infecteds default animation set. if i could i would have done a proper rigging of the hunters mesh to the infecteds skeleton however penumbra dislikes mods on certain files with 3dsMax ( usually ending with crashes or other abnormal events.)

*Wishes Penumbra Tech Demo section would return*
12-14-2012, 10:48 PM
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RE: Hunter Animations Revealed-Reuploaded - by tonewww - 12-14-2012, 10:48 PM



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