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Hunter Animations Revealed-Reuploaded
feralhound93 Offline
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#24
RE: Hunter Animations Revealed-Reuploaded

(12-14-2012, 10:48 PM)tonewww Wrote: Zaffre i think they are allowed to post on old topics if they are adding things to it or requesting reuploads. anyways, I didnt "rig" the mesh in 3dsMax i simply edited the infected's entity to use the hunters mesh and various animations that i dug up the broken animations you see are the games way of attempting to use the infecteds default animation set. if i could i would have done a proper rigging of the hunters mesh to the infecteds skeleton however penumbra dislikes mods on certain files with 3dsMax ( usually ending with crashes or other abnormal events.)
Personally I thought it looked ok in the youtube vid, the enemy looked threatening and looked sporadic appropriately with the multiple limbs and such. Fit well for the game.

(07-14-2011, 02:00 AM)tonewww Wrote: Since the original forum for the penumbra techdemo was deleted i reposted this in this forum all of my hunter videos and some other various works of mine are here, enjoy

http://www.youtube.com/user/tonewww123

and the hunter beta Smile

http://www.sendspace.com/file/mxhu4w -> Temporary link Please PM me when it goes down
just extract it to your models\characters\character_infected folder for black plague

And For those who are too lazy to go to the youtube account, here



How have you not gotten any reputation + for you contribution?? lol
(This post was last modified: 12-15-2012, 09:14 AM by feralhound93.)
12-15-2012, 09:13 AM
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RE: Hunter Animations Revealed-Reuploaded - by feralhound93 - 12-15-2012, 09:13 AM



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