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Selyp's Custom Models
xdeath Offline
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#41
RE: Selyp's Custom Models

(09-10-2011, 07:45 PM)Selyp Wrote: I'll try to convert it for you xdeath. Maybe I'll touch it up a little in the conversion process Smile
Heart Really Appreciated.

I actually tried it myself. I converted a few models(mind you they aren't very good conversions), but I couldn't find the model, even though I must have seen it a dozen times in the game.
Level design and scripting are more my thing.
09-10-2011, 09:24 PM
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plutomaniac Offline
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#42
RE: Selyp's Custom Models

There you go xdeath, just made it:

Spoiler below!
[Image: amnesia2011091102175607.jpg]

Download: http://www.megaupload.com/?d=OA8ZOPA1
09-11-2011, 12:18 AM
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Miss Rigi Offline
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#43
RE: Selyp's Custom Models

The light in that is gorgeous, but I can't help but be confused by the wood-paneled ceiling O_o

Vos rapio meus spiritus absentis.
Voice Actress
09-11-2011, 04:21 AM
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xdeath Offline
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#44
RE: Selyp's Custom Models

(09-11-2011, 12:18 AM)plutomaniac Wrote: There you go xdeath, just made it:
Is it possible to have it face the floor?
Not that I don't appreciate what you have done. Because I do appreciate it.
But having one that faces downwards in addition to upwards helps with versatility.
09-11-2011, 07:09 AM
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plutomaniac Offline
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#45
RE: Selyp's Custom Models

(09-11-2011, 04:21 AM)Miss Rigi Wrote: The light in that is gorgeous, but I can't help but be confused by the wood-paneled ceiling O_o

It's because I placed the object at me next very new map at EtD. It's a modern mod so...

(09-11-2011, 07:09 AM)xdeath Wrote: Is it possible to have it face the floor? Not that I don't appreciate what you have done. Because I do appreciate it. But having one that faces downwards in addition to upwards helps with versatility.

You mean the model itself? No, because it requires modeling skills which I do not have. The model is made like that. What I could do is make the light go more at the bottom. Like this:

Spoiler below!
[Image: amnesia2011091111373076.jpg]

If I make the light go lower then it will look unrealistic since the model is facing upwards but the light downwards.
(This post was last modified: 09-11-2011, 09:33 AM by plutomaniac.)
09-11-2011, 09:23 AM
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Tenno Offline
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#46
RE: Selyp's Custom Models

Great models Selyp!

Keep it up Big Grin

[Image: 29069he.gif]
09-11-2011, 01:22 PM
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Selyp Offline
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#47
RE: Selyp's Custom Models

I can probably face it down for you xdeath.

Thanks Tenno!

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-11-2011, 06:38 PM
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plutomaniac Offline
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#48
RE: Selyp's Custom Models

(09-11-2011, 06:38 PM)Selyp Wrote: I can probably face it down for you xdeath.

Thanks Tenno!
I tried too but it is all one mesh in blender. But you know far more when it comes to modeling. I added the fan in EtD and it it not spinning. I guess you have not made the animation yet, right? Also, you should add some light to the lamp. I added them both in one of my maps (and in later ones of course) and soon a new teaser of EtD will come showing these as well. Great work! Smile
(This post was last modified: 09-11-2011, 08:17 PM by plutomaniac.)
09-11-2011, 08:16 PM
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xdeath Offline
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#49
RE: Selyp's Custom Models

(09-11-2011, 06:38 PM)Selyp Wrote: I can probably face it down for you xdeath.

Thanks Tenno!
I like to reiterate how much its appreciated. You are taking time out of your life to help others in making their custom stories. That is praise worthy. Keep up the good work!
09-11-2011, 09:42 PM
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Acies Offline
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#50
RE: Selyp's Custom Models

Concerning the lamp I have a suggestion. Separate the "lamp part" and make the whole thing a wheel entity. In that way you could set the angle of the light as you would prefer. You could even allow the player to use it in game - turning the lamp up and down.

[Image: mZiYnxe.png]


09-11-2011, 11:35 PM
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