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Weapons
Obliviator27 Offline
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Posts: 792
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#11
RE: Weapons

(02-25-2012, 08:46 AM)DeXiaZ Wrote: Yeah. Is it possible to make somehow, instead of the smoke ragdoll? (Hit monster -> the monster disappears -> a falling regdoll)
In order to pull that off, you'd have to constantly track where the monster is on the map, incorporating many many script areas.

02-25-2012, 03:49 PM
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