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Demo crashes
Sopan Offline
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#21
Solved: 8 Years, 1 Month ago RE: Demo crashes

No probs glad I could help! And you dont need to use CTRL for crouching, changing it to C works fine as long as you also bind "Rotate" to another unused key.

Steering a bit offtopic I guess but as for the steampipe thing I would agree that its not entirely logical. However having grown up on old Sierra and Lucasarts adventuregames, where your oftentimes reduced to playing "guess how I thought!" with the developers when youve actually got five different items that wouldave worked just aswell as the intended solution, I consider it a pretty minor detail in what seems to be a very logical game.
02-08-2008, 05:28 PM
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Klayman Offline
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#22
Solved: 8 Years, 1 Month ago RE: Demo crashes

I have changed my controls settings and it is now working! I can't wait to see first monster (if there is any :p ).
edit: Sopan thank you for your advice!
(This post was last modified: 02-08-2008, 05:57 PM by packz.)
02-08-2008, 05:56 PM
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vorob Offline
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#23
Solved: 8 Years, 1 Month ago RE: Demo crashes

I've done it. I've competed demo. Super! All the same as in first part but on the new quality level. Super!

Guys, tell me, you first game, penumbra, you made it as fan made free thing, and your crew was as 4 people, right? And what about Black Plague? It is a commercial project now, you got the crew? Or it is still 4 people project?

Sorry for my eng, i'm Russian Smile

P.s. It is the last part of Penumbra? Some time before there was some info that it will me a many-episode-game Smile
02-08-2008, 07:55 PM
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Thomas Offline
Frictional Games

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#24
Solved: 8 Years, 1 Month ago RE: Demo crashes

vorob:
The core team has been two people for most of the project, but we started out as 3 and have also had alot of other people involved during the project. A writer, several artists on and off, sound help, a musican, etc. Check the full game credits Smile

Black plague is the final problem because of various problems we had after overture. There is some post about that in the news.

And glad you liked the game!
02-08-2008, 08:50 PM
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Klayman Offline
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#25
Solved: 8 Years, 1 Month ago RE: Demo crashes

I have problems with another crash. I am in the part where you open those door where you need the right example of blood. I have entered to that door and after loading the game crash. Here is my HPL log:
Spoiler below!

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1280 x 800 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 6
Max texture coord units: 6
Two sided stencil: 0
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 0
Vertex Program: 1
Fragment Program: 0
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse
Fog
Creating fog textures: Solid Additive Alpha
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_special_fp.cg'
Refraction will not be supported!
init sky box
Renderer3D created
Creating screen buffers size 1280.000000 : 800.000000
Creating programs
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
Setting up Environmental Audio...Success.
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Trying to load vertex program!
Success!
ERROR: Couldn't texture 'other_mapchange.jpg'
Creating and binding ATI spot shader to 1
Creating and binding ATI bump shader to 2
Creating and binding ATI diffuse shader to 3
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level03_messhall_entrance.dae' took: 350 ms
ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps'
ERROR: Couldn't create material 'particle_metalpiece.mat'
ERROR: Couldn't create material 'particle_metalpiece.mat'
WARNING: Texture 'lambert1-fx' was not found!
ERROR: Couldn't create material '.mat'
ERROR: Couldn't create material '' for object 'nocollide_noshadow_cord'
WARNING: Texture 'collider_mat-fx' was not found!
WARNING: Texture 'collider_mat-fx' was not found!
WARNING: Texture 'collider_mat-fx' was not found!
WARNING: Texture 'collider_mat-fx' was not found!
WARNING: Texture 'collider_mat-fx' was not found!
WARNING: Texture 'collider_mat-fx' was not found!
ERROR: Couldn't create SoundEntity 'unbreak_impact_metal_soft_furniture_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_metal_soft_furniture_med'
WARNING: Could not find language file category ''
Loading collada for 'maps/level04_messhall.dae' took: 1663 ms
ERROR: Couldn't create material 'particle_rockpiece.mat'
ERROR: Couldn't create material 'particle_rockpiece.mat'
ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps'
ERROR: Couldn't create SoundEntity 'unbreak_impact_metal_soft_furniture_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_metal_soft_furniture_med'
ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Couldn't find particle system file 'particle_grass_crash.ps'
ERROR: Couldn't find particle system file 'particle_grass_crash.ps'
WARNING: Texture 'particle_plate.tga' does not have a pow2 size!


Everything was working fine until this.
I am using Windows XP pro.
Card is Radeon 9200 series.
02-08-2008, 09:14 PM
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Thomas Offline
Frictional Games

Posts: 2,634
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#26
Solved: 8 Years, 1 Month ago RE: Demo crashes

You seem to have found another bug, try searching for and deleting: "particle_plate.tga". Should be in the game directory somewhere.

Try and see if it works.

EDIT: Make a backup of the texture and if it does not work deleting it resize it to 256x256 and put it back.
02-08-2008, 09:28 PM
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Klayman Offline
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#27
Solved: 8 Years, 1 Month ago RE: Demo crashes

It is working! Thank you. I can upload that fixed file for everyone else if you agree with that.
(This post was last modified: 02-08-2008, 10:06 PM by packz.)
02-08-2008, 10:04 PM
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Thomas Offline
Frictional Games

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#28
Solved: 8 Years, 1 Month ago RE: Demo crashes

Klayman:
Just to make sure: The crash disappeared when you changed the size to 256x256? Could you do one more test and see if the crash comes back if you change the size to 201x130 (or something that is not the power of two)? That way we can confirm that it was really the cause of the crash Smile
02-08-2008, 10:46 PM
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Klayman Offline
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Joined: Mar 2007
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#29
Solved: 8 Years, 1 Month ago RE: Demo crashes

I set that texture to 256x256 and then it was working. When I replaced that file with original file then it crash in the midle of loading. When I set size of it to 201x130 then it was crashing again. Then i tried 256x256 again and it worked!
02-08-2008, 11:01 PM
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Thomas Offline
Frictional Games

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#30
Solved: 8 Years, 1 Month ago RE: Demo crashes

Klayman Wrote:I set that texture to 256x256 and then it was working. When I replaced that file with original file then it crash in the midle of loading. When I set size of it to 201x130 then it was crashing again. Then i tried 256x256 again and it worked!
Awesome! Please upload the fixed file (zipped to reduce size). I will make a proper fix til monday.
02-08-2008, 11:11 PM
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