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Enemy waits at each pathnode
tonitoni1998 Offline
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Posts: 163
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Joined: Oct 2012
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#1
Enemy waits at each pathnode

hello. my monster waits about 1 seconds each pathnode it reaches. cant it be a smooth movement? all pathnodes are about 1 m away from each other. my script:
void OnStart()
{
    SetSanityDrainDisabled(false);
    SetEntityPlayerInteractCallback("shirt_hanging_white_obj_1", "ActivateEnemy", true);
}

void ActivateEnemy(string &in asEntity)
{
    SetEntityActive("servant_grunt_1", true);
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 5, "");
}

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02-17-2013, 06:39 PM
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#2
RE: Enemy waits at each pathnode

You're not supposed to add each path node to the monster. The monster has no trouble walking in a straight line, so you can safely just add the first and last path node of the line. If you want the monster to walk around corners, add the path node at the intersection.

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02-17-2013, 07:51 PM
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tonitoni1998 Offline
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Posts: 163
Threads: 54
Joined: Oct 2012
Reputation: 1
#3
RE: Enemy waits at each pathnode

so it will always wait at a node?

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02-17-2013, 08:01 PM
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#4
RE: Enemy waits at each pathnode

(02-17-2013, 08:01 PM)tonitoni1998 Wrote: so it will always wait at a node?

If you put 0, it'll wait a few seconds on the path node. If you put 0.001, it's such a short time that it'll look like it hasn't.

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02-17-2013, 08:17 PM
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tonitoni1998 Offline
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Posts: 163
Threads: 54
Joined: Oct 2012
Reputation: 1
#5
RE: Enemy waits at each pathnode

(02-17-2013, 08:17 PM)Your Computer Wrote: If you put 0, it'll wait a few seconds on the path node. If you put 0.001, it's such a short time that it'll look like it hasn't.

Oh okay thanks. Thats what i was looking for.

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02-17-2013, 10:46 PM
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