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Text in menu messed up...very confused
jaybone347 Offline
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#1
Solved: 8 Years, 1 Month ago Text in menu messed up...very confused

When i play amnesia it works fine, but when i go to options all the text has missing letters and same with the text in custom stories, and choosing profile. Also when i try to click on graphics in options, the game crashes with the error:

Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:0055DDA0

Please help me.
08-23-2013, 09:04 PM
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plutomaniac Offline
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#2
Solved: 8 Years, 1 Month ago RE: Text in menu messed up...very confused

Attach HPL.log after the problem occurs as mentioned at the troubleshooting guide, problem x
08-24-2013, 12:14 AM
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ResurrectedBones Offline
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#3
Solved: 8 Years, 1 Month ago Please check the troubleshooting guides before posting!

I've got a problem where the text in my game doesn't show up consistently (hints, subtitles, etc.) and the menu is extremely blocky. All of my comp specs check out, but I'm still having this issue. Here is a link to some screenshots of my problem:
http://steamcommunity.com/profiles/76561...&view=grid
I've checked the troubleshooting pages and have been unable to find anything. Thanks for your help!
12-03-2013, 07:39 PM
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plutomaniac Offline
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#4
Solved: 8 Years, 1 Month ago RE: Text in menu messed up...very confused

Probably you have corrupted graphics card drivers or their OpenGL part at least. Make sure you do a clean reinstallation of the gpu drivers first.
12-03-2013, 07:58 PM
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ResurrectedBones Offline
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#5
Solved: 8 Years, 1 Month ago RE: Text in menu messed up...very confused

I've gone through my systems and updated video drivers and it always tells me they're up to date. Any idea how I reinstall gpu drivers?

And here's my HPL.log:


Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1200 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' possad-1x-1)
Setting video mode: 1920 x 1200 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: Quadro FX 1500M/PCI/SSE2
Version: 2.1.2
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (SoundMAX Integrated Digital HD Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (SoundMAX Integrated Digital HD Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 4288 ms
Entities: 1247 ms
Compilation: 1 ms
Total: 5650 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
(This post was last modified: 12-03-2013, 08:21 PM by ResurrectedBones.)
12-03-2013, 08:10 PM
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plutomaniac Offline
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#6
Solved: 8 Years, 1 Month ago RE: Text in menu messed up...very confused

You have an old laptop Quadro card. These cards are optimized for professional applications and not gaming. Most probably the Quadro drivers have bad OpenGL support or similar. Normally such cards are not supported but try changing the graphics settings or using Quadro modded drivers for gaming which can be found around the web.
(This post was last modified: 12-03-2013, 09:19 PM by plutomaniac.)
12-03-2013, 09:18 PM
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ResurrectedBones Offline
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#7
Solved: 8 Years, 1 Month ago RE: Text in menu messed up...very confused

Alright, I'll try that. But why would the game run perfectly fine, and only the text is screwed up?
12-04-2013, 05:26 PM
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plutomaniac Offline
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#8
Solved: 8 Years, 1 Month ago RE: Text in menu messed up...very confused

Why exactly I don't know but it's common for graphics corruptions on games when using Quadros as their job is not gaming like GeForce.
12-04-2013, 06:30 PM
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