RE: How to make a breakable window?
On level editor, go to static objects, select mansion base from the list and place the object called window_noglass. That one has no glass.
You gotta put a breakable window yourself, I think it's this one: mansionbase_large_window_breakable.ent
Try setting its life to -1 and see if it breaks, If it does, you can use it.
Then add some glass particles and sounds when it breaks.
I don't remember if that entity needs a collide callback to break, you should throw something at it and check.
(This post was last modified: 07-04-2014, 06:51 PM by Daemian.)
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