Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Make the level all one map or use loading screens?
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#11
RE: Make the level all one map or use loading screens?

(04-06-2012, 07:40 AM)Cranky Old Man Wrote: Oh, that's even WORSE than hardcoded limits. Exclamation
If you have any idea on how big the functional area is, let me know.

Well, i haven't tried figuring it out, but there is one way to test it. Place a modified grunt whose activation distance has been set to a large amount (e.g. 1000) with triggers disabled (so that it won't attack the player) in the center of the map. The monster will be used to keep track of how far the player is from the center of the map. Make the plane they both stand on just as big as the activation distance (or bigger) and line up a wheel entity every 50 meters. Test the map and find the one that doesn't work. Then find that one in the level editor and delete the rest. Then duplicate the wheel entity 5 times towards the center of the map every 10 meters. Repeat until you know the exact, or close enough, distance.

Tutorials: From Noob to Pro
04-06-2012, 07:59 AM
Website Find




Users browsing this thread: 2 Guest(s)