Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
dae to. ent
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#1
dae to. ent

A friend made me a model and he exported it to .dae. How do I make it to .ent 'cuz when I'm in the model viewer it sais "modelfile: .ent". ?

[Image: 44917299.jpg]Dubstep <3
07-01-2011, 05:24 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#2
RE: dae to. ent

ent. is used in the model editor. Use "import mesh" and open the .dae file, then do whatever you need to do in the model editor and save it as a .ent file.
07-01-2011, 06:30 PM
Find
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#3
RE: dae to. ent

okay thanks Tongue

[Image: 44917299.jpg]Dubstep <3
07-01-2011, 07:08 PM
Find
Paulpolska Offline
Member

Posts: 144
Threads: 29
Joined: Jun 2011
Reputation: 0
#4
RE: dae to. ent

I dont want create offtopic.

How/where create and edit dae file ? I know how create dds and mat file but dont know how to create dae file ?

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
07-01-2011, 10:09 PM
Find
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#5
RE: dae to. ent

I just found out it was a DEA file and not DAE ;D.

[Image: 44917299.jpg]Dubstep <3
07-01-2011, 10:15 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#6
RE: dae to. ent

dae. files are edited/created in modelling programs like 3DS Max, Maya, and Blender. They need to have the OpenCollada plugin.
(This post was last modified: 07-02-2011, 12:32 AM by MrBigzy.)
07-02-2011, 12:32 AM
Find
Paulpolska Offline
Member

Posts: 144
Threads: 29
Joined: Jun 2011
Reputation: 0
#7
RE: dae to. ent

can also be Cinema 4D ??? Is very simple to edited. Blender is too hards for me ;/ and what is MSH file ?

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
(This post was last modified: 07-02-2011, 07:23 AM by Paulpolska.)
07-02-2011, 07:10 AM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#8
RE: dae to. ent

I'm not sure, it might have an internal importer, otherwise you'll have to hit up a search engine. D:
07-02-2011, 07:16 AM
Find
Paulpolska Offline
Member

Posts: 144
Threads: 29
Joined: Jun 2011
Reputation: 0
#9
RE: dae to. ent

Tell me what is msh file ? and where editied.

How add material (texture) in blender ? :/

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
(This post was last modified: 07-02-2011, 07:44 AM by Paulpolska.)
07-02-2011, 07:25 AM
Find
Som1Lse Offline
Member

Posts: 183
Threads: 9
Joined: Sep 2010
Reputation: 0
#10
RE: dae to. ent

(07-02-2011, 07:25 AM)Paulpolska Wrote: Tell me what is msh file ? and where editied.
I think (I don't really know for sure) that it is a file created by the Model Editor after importing a collada model, that stores all the data about the model looks etc. (the msh stand for Mesh)
07-02-2011, 07:47 AM
Website Find




Users browsing this thread: 1 Guest(s)