Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Level Editor Help billboard and boxlight question
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#4
RE: billboard and boxlight question

Also when working with boxlights - they are not supposed to be the main source of light in a room. That task should mainly be done by pointlights (excessive use of spotlights can cause lag). A boxlight doesn't activate the specular map of an object. You can think of a boxlight behaving as the light "in the shadow" on a sunny day.

This is a matter of taste but; I think billboards should be lowered to the point of being barely visible when looking at them. The values R/G/B/A controls the light/visibility of lights and billboards. I think the A is only viable for pointlights and spotlights, as it seems to determine the amount of specularity the light causes upon a surface.

^ Take none of the above as facts, just my speculations :>

[Image: mZiYnxe.png]


05-12-2012, 03:31 PM
Find


Messages In This Thread
RE: billboard and boxlight question - by Acies - 05-12-2012, 03:31 PM



Users browsing this thread: 1 Guest(s)