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The Ultimate SOMA Discussion Thread
Googolplex Offline
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RE: The Ultimate SOMA Discussion Thread

(10-13-2014, 10:32 PM)SeanieTheMan Wrote: Several months of polish? I'm thinking this will be a Summer 2015 release.

They polished AAMFP a year long. OK, it was thechineseroom, but I hope they don't cut the gameplay anymore. Polishing should make the game better and not the contrary.
(This post was last modified: 10-14-2014, 04:41 PM by Googolplex.)
10-14-2014, 04:40 PM
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GrAVit Offline
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RE: The Ultimate SOMA Discussion Thread

(10-14-2014, 04:40 PM)Googolplex Wrote:
(10-13-2014, 10:32 PM)SeanieTheMan Wrote: Several months of polish? I'm thinking this will be a Summer 2015 release.

They polished AAMFP a year long. OK, it was thechineseroom, but I hope they don't cut the gameplay anymore. Polishing should make the game better and not the contrary.

Well, I'm pretty sure that when thechineseroom was polishing it, they had already removed those gameplay elements at that point. I don't think "polishing" is about removing key game features.

10-14-2014, 04:53 PM
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samueljustice00 Offline
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RE: The Ultimate SOMA Discussion Thread

Here is a great article on what polish means during the development period - http://www.gamasutra.com/view/feature/13...php?page=1

Audio Lead - Frictional Games
10-14-2014, 11:12 PM
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Kein Offline
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RE: The Ultimate SOMA Discussion Thread

>gamasutra
One job, Samuel.

Also, while not SOMA related - there is an interesting article was posted on FG blog: http://frictionalgames.blogspot.ru/2014/...orror.html

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10-15-2014, 05:16 PM
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Paddy™ Offline
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RE: The Ultimate SOMA Discussion Thread

I'm not 100% sure if this is for SOMA, but Tapio's latest underwater recording is insane:

Tapio Wrote:Here I am throwing rocks to thin ice. First normal recordings but then under ice with hydrophone.

https://soundcloud.com/kaamossound/ice-lasers

EDIT: https://www.youtube.com/watch?v=yePAK3OIWlw

(This post was last modified: 10-18-2014, 05:12 PM by Paddy™.)
10-17-2014, 11:51 PM
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Statyk Offline
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RE: The Ultimate SOMA Discussion Thread

I love that kind of stuff. Thanks Paddy Big Grin
10-24-2014, 06:46 AM
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Romulator Offline
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RE: The Ultimate SOMA Discussion Thread

I haven't exactly been keeping up to date, so I apologise if this question has been answered or discussed, but in terms of CS development, does anybody know if HPL3 would be backwards compatible with HPL2 - that is, being able to import maps and/or assets from the old engine into the new?

Discord: Romulator#0001
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10-24-2014, 11:20 AM
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Kein Offline
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RE: The Ultimate SOMA Discussion Thread

I don't recall this being explicitly mentioned any where so that is a good question, yes.

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10-25-2014, 01:20 PM
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Googolplex Offline
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RE: The Ultimate SOMA Discussion Thread

Fantastic sound recordings!
10-25-2014, 03:57 PM
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GrAVit Offline
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RE: The Ultimate SOMA Discussion Thread

Assuming that those awesome ice sounds are for SOMA, I suppose the game's going to take place in an arctic environment.. or at least a part of it? Or I guess it could be merely winter.. but arctic's a cooler idea in both definitions of the word. At least it gets your imagination really running: what all those sound effects could be used for in the game.

10-26-2014, 12:19 AM
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