Hey a simple guestion. i made a cup entity and i would like it to be breakable. i watched how the wine glasses (from the game) were done breakable and didn't get it.
You need another model of the cup that is split into submeshes of the different pieces. Then you set that up as its own entity, assigning bodies with mass to each piece and save it. In the original entity within User Defined Variables you can set the broken entity, and the original will change into the broken model when broken.
In addition to what Mudbill has stated, this thread belongs in the Development Support subforum. The Technical Support section is for issues with and troubleshooting the vanilla / story mode of Amnesia.