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Script fail
Dizturbed Offline
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Posts: 160
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Joined: Jun 2011
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#1
Script fail

My code wont work :S

void OnStart()
{
AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);
}
void Creepy(string &in asParent, string &in asChild, int alState)
{
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea", false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea_1", false);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlaySoundAtEntity("", "21_scream9", "Creep", 0, false);
StartPlayerLookAt("cellar_wood01_slow_1", 10.0f, 10.0f, "");
AddTimer("Timer", 1.0f, "NoLook");
}
void NoLook(string &in asTimer)
{
StopPlayerLookAt();
}
Help a scripter out? =)

-Dizturbed

08-01-2011, 09:05 PM
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Rapture Offline
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Posts: 1,078
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Joined: May 2011
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#2
RE: Script fail

AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);

change the 0 to 1.
(This post was last modified: 08-01-2011, 09:11 PM by Rapture.)
08-01-2011, 09:11 PM
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Dizturbed Offline
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Posts: 160
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Joined: Jun 2011
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#3
RE: Script fail

Nope.. Did not work : /

08-01-2011, 09:17 PM
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#4
RE: Script fail

Define "did not work."

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08-01-2011, 09:21 PM
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Dizturbed Offline
Member

Posts: 160
Threads: 39
Joined: Jun 2011
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#5
RE: Script fail

It wont do anything, no errors, nothing, it just plays on like I haven't scripted at all.

08-01-2011, 09:25 PM
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#6
RE: Script fail

Is HitDoor an Area of type Script?

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08-01-2011, 09:29 PM
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Dizturbed Offline
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Posts: 160
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Joined: Jun 2011
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#7
RE: Script fail

It's an Area

08-01-2011, 09:30 PM
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#8
RE: Script fail

(08-01-2011, 09:30 PM)Dizturbed Wrote: It's an Area

... of type Script?

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08-01-2011, 09:34 PM
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Rapture Offline
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#9
RE: Script fail

Check the name of the Area and make sure it matches up with your script or just copy the entire thing and paste it into the script to be 100% sure.
08-01-2011, 09:36 PM
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Apjjm Offline
Is easy to say

Posts: 496
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Joined: Apr 2011
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#10
RE: Script fail

Try the following to debug your code. You want to look at the debug messages to see what is happening to the code. E.g if all 3 are showing up, then the error is in the function calls in the callback. If 2 are showing up somwhere in the callback an exception is being produced. If only 1 shows up then your collision callback isn't being triggered. If none show up, the hps file is not being loaded.
void OnStart()
{
AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);
AddDebugMessage("OnStart Finished",false);
}
void Creepy(string &in asParent, string &in asChild, int alState)
{
AddDebugMessage("Callback Triggered",false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea", false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea_1", false);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlaySoundAtEntity("", "21_scream9", "Creep", 0, false);
StartPlayerLookAt("cellar_wood01_slow_1", 10.0f, 10.0f, "");
AddTimer("Timer", 1.0f, "NoLook");
AddDebugMessage("Callback Finished",false);
}
void NoLook(string &in asTimer)
{
StopPlayerLookAt();
}

Remember, everything is case sensitive Wink.
(This post was last modified: 08-01-2011, 10:53 PM by Apjjm.)
08-01-2011, 09:48 PM
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