Skip to content

Frictional Games

  • Home
  • Feed
    • Blog
    • News
  • About
    • About Frictional
    • People of Frictional
  • Careers
    • Open positions
    • Careers FAQ
  • Contact
    • General FAQ
    • Contact form
    • Newsletter
    • Press Kit
  • Games
    • Amnesia: Rebirth
    • SOMA
    • Amnesia: A Machine for Pigs
    • Amnesia: The Dark Descent
    • Penumbra Collection
    • Support
    • Other projects
    • Developer Wiki

Category: Business

One Month after Amnesia’s release

It has now been pretty much exactly a month since we launched Amnesia: The Dark Descent. And since the post on a week after release was quite popular, we have decided to do a new overview on where we stand now. This time we will mainly focus on the sales and give some more accurate figures on how things have turned out for us.

Read more

Posted on Posted on 8th October 201011th December 2019 by Thomas Grip in Blog, Business, Post-mortem

On Game Length

Not too long ago, there was a coordinated blog effort with developers like Jonathan Blow, 2D Boy and more commenting on the length of games. The general consensus of these posts was that games should not be judged by their length, but if the experience feels complete or not. Something that we here at Frictional Games agree on.

Read more

Posted on Posted on 16th September 201010th December 2019 by Thomas Grip in Amnesia: The Dark Descent, Blog, Business, Design

One week after the release of Amnesia

It has now been a week since we released Amnesia: The Dark Descent and I would like to go through some areas of interest. There is a a lot to say really, but I will try and be brief and only concentrate on the most important things.

Read more

Posted on Posted on 15th September 201011th December 2019 by Thomas Grip in Amnesia: The Dark Descent, Blog, Business, Post-mortem

The perception of $100 000

I read the other day that the US budget deficit is expected to be $1 300 billion for 2010. Which led me to say to Thomas that we should ask the US government (Yes, I know we are Swedes. Yes, I know it is wrong to expect Swedish game development support from the US government.) for $100 000… Who would notice?

Read more

Posted on Posted on 27th January 20106th December 2019 by frictionalgames in Blog, Business, Life at Frictional

Briefly Being Frictional

In this blog post I am going to give a very brief overview of our “business model”. Hopefully it will be interesting to see how we run the company and how we manage to pay salaries and such.

Read more

Posted on Posted on 4th August 20093rd December 2019 by Thomas Grip in Blog, Business, Life at Frictional, Penumbra

Posts navigation

Previous page Page 1 Page 2

Recent Posts

  • Adventure Mode for Amnesia: Rebirth
  • Amnesia: Rebirth – Five months later and SOMA sells 1M+ copies
  • Hiring: Studio Assistant & Communicator
  • Amnesia: Rebirth – Mac version cancelled
  • Amnesia: Rebirth – Important bug fix (disappearing UI elements) released in version 1.23

Archives

Categories

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Contact information

Frictional Games AB
Box 15082
250 15 Helsingborg
Sweden

Phone: +46 708 88 52 33



Visitors and fan mail

Frictional Games AB
Stora Nygatan 36
211 37 Malmö
Sweden

Privacy Policy Proudly powered by WordPress
  • Amnesia:
    Rebirth
    SOMA Amnesia: A
    Machine for Pigs
    Amnesia: The
    Dark Descent
    Penumbra
By using our website, you approve our privacy policy. X