It’s now been nearly 5 months since Rebirth was released and it’s high time we come to you with an update, don’t you think? But let’s start with an announcement that is even more overdue…
Writing the best application for a Frictional Games job
So, you have decided to apply for a job here at Frictional Games? Great, we would love to hear from you!
…But before you hit that “send” button, you want to make sure that you are showing yourself and your talent in the best light possible.
SOMA – Two Years Later
It’s over two years since we released SOMA, so it’s time for another update on how things have been going.
SOMA – One Year Later
It is now one year since we released SOMA which means it is time for an update on the current state of things.
How We Hire At Frictional Games
Now that we’re in the process of hiring a new gameplay designer / programmer, it feels like a good time to talk about the hiring process here at Frictional Games. We’re a small company, so don’t hire tons of people, but we’ve still taken on quite a few over the years and have constantly evolved our strategies for doing so. Hopefully this article will be of help both to people who intend to hire others, and for those who want to apply for a job (with us or with anyone else).
SOMA – 6 Months Later
It is now a bit over 6 months since SOMA was released, so it feels like it’s time for an update on how everything has gone so far.
SOMA – 10 days after launch
SOMA has now been out in the wild for 10 day so it felt fitting to write a summary of how things have gone so far.
Amnesia – Two Years Later
It has now passed a little more than two years since we launched Amnesia and one year since the last report, so time for another! One would think that there is perhaps not much to be said this long after release, especially for a single player game with no built-in social features. But the fact is that Amnesia is still going very strong and 2012 will probably be the best financial year here at Frictional Games, which we would never had expected two years ago.
Amnesia – One year later
A year has passed since we first released Amnesia and a lot has changed for us at Frictional Games since. We have gone from being pretty much out of money, to being financially stable in a way we never thought we would be. Everybody in the company has gotten raised salaries and we have more than enough money to complete our next game.
Four months after Amnesia’s release
Frictional Games have now officially existed for almost exactly four years (4 years and 7 days to be exact), Amnesia: The Dark Descent is our fourth game and it is now four month since we released it. Because of this we thought it was time for another round-up of sales and other stuff that has happened.