Modding has been a huge part of Amnesia. For instance, over the years The Dark Descent has accumulated over a thousand mods and addons on ModDB. This flood of user content has been amazing to see and we are extremely grateful for the whole community surrounding it all. It is time we gave something back! …
The winter isn’t over, but our Winter Fan Jam is! For those unfamiliar, we held a modding jam over December and January, prompting the modders to explore the themes of Winter and/or Hibernation.
At the beginning of 2010, Frictional Games was five guys who had made a mildly successful game, working off quickly dwindling resources.
At the end of the decade, Frictional Games had grown to be 25 people across two projects, supported by steady income from a cult hit and an indie darling.
Almost exactly two years ago I screamed as an email titled “Frictional Games: Job Offer”. I continued screaming as I called my mother to tell her the news. Half an hour later she sent me a follow-up text.
“I looked at the website you sent me. Are you sure it’s a real company? I’m worried.”
Since that day, my life has never known peace.
It has now been over 9 years since we released Amnesia: The Dark Descent. That is a bloody long time, and feels like we should celebrate that by talking about the craft of horror games.
Frictional Games is a distant and cryptic game developer, quietly tinkering with unspeakable horrors in the darkest depths of Europe. Yet over the past while we have been chipping away at that image, exposing a softer core. And now we’re ready for the final nail in the coffin of mystery: an official Frictional Games Discord server, where you can talk directly to us, or to other fans!
So, you have decided to apply for a job here at Frictional Games? Great, we would love to hear from you!
…But before you hit that “send” button, you want to make sure that you are showing yourself and your talent in the best light possible.
Quantic Dream learns with each game, and adresses their issues with new features. But with new features come new issues, and lots of juicy design lessons. In this blog post I will talk at length about affordance, then touch upon branching and themes.
Hi. My name is Miguel Nogueira and I am a concept artist and designer at Frictional Games. My job is to create art for concepts that we might or might not add to the game. The point of concept art and design is planting creative seeds in others through the means of art, to spark debate on the suggestions, and to bring the concepts to life from sketch to product.
Wha- huh? What’s this? Someone was supposed to update the website? We’ve been too hard at work on our two new games, and kind of forgot there was this thing to upkeep.