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Category: HPL3

Frictional Mod Jam 2024: Escape Room Edition

We’re thrilled to announce the Frictional Mod Jam 2024: Escape Room Edition, where creativity meets strategy, and innovation intertwines with mystery. 

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Posted on Posted on 28th May 202428th May 2024 by Oskar Larsson in Event, Feed, HPL1, HPL2, HPL3, News

Frictional Mod Jam 2023: Horrors of War

We were so impressed by some of the fantastic mod submissions last Jam that we want to dedicate an entire Jam to get to see some more

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Posted on Posted on 24th July 202310th October 2023 by Oskar Larsson in Event, Feed, HPL1, HPL2, HPL3, News

Winner showcase of Frictional Winter Modding Jam 2019

The winter isn’t over, but our Winter Fan Jam is! For those unfamiliar, we held a modding jam over December and January, prompting the modders to explore the themes of Winter and/or Hibernation.

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Posted on Posted on 7th February 202010th October 2023 by frictionalgames in Event, HPL2, HPL3, News

People of Frictional: Samuel Justice

My name is Samuel Justice. I became audio lead here at Frictional Games in February of this year. However, I’ve been directly and indirectly involved with the studio for 3 years. I work from home in a place called Worthing in England – a small seaside town that’s fairly sleepy.

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Posted on Posted on 21st August 201410th October 2023 by frictionalgames in Blog, HPL3, Life at Frictional, People of Frictional

Peter Wester: Engine programmer

I’m Peter Wester and I have been an Engine Programmer here at Frictional Games since late 2011.

I work from my apartment in Stockholm, Sweden. I used to have a nice big desk, but after getting a PS4 Devkit it has become cramped.

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Posted on Posted on 14th August 201410th October 2023 by frictionalgames in Blog, HPL3, People of Frictional

Editor Fly Mode

Hey there! Vacation time is really close now and there’s so much to do before it arrives, but I still wanted to drop by and keep you posted on new editor stuff, so I’m gonna keep it short this time.

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Posted on Posted on 27th June 201410th October 2023 by frictionalgames in Blog, Engine, HPL3, Tech

Particle Editor updates

Hey! Today I’m sharing the results of the last two weeks of work on the ParticleEditor with you. I’ve had loads of time for additions and improvements — I’m just gonna go over the most notable ones briefly.

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Posted on Posted on 30th May 201410th October 2023 by frictionalgames in Blog, Engine, HPL3, Tech

Tech Feature: HPSL Shading Language

HPL3 is our first engine to support both PC and consoles. To make it easy to support multiple platforms and multiple shading languages we have decided to use our own shading language called HPSL. Shader code written in HPSL goes through a shader parser to translate it to the language used by the hardware.

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Posted on Posted on 22nd April 201410th October 2023 by frictionalgames in Blog, Engine, HPL3, Tech

LevelEditor Feature: Poser EditMode

So I’m back with another HPL LevelEditor feature update, the Poser EditMode.

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Posted on Posted on 20th February 201410th October 2023 by frictionalgames in Blog, Engine, HPL3, Tech

Tech Feature: SSAO and Temporal Blur

There are many publicised algorithms for high quality SSAO. This tech feature will instead focus on improvements that can be made after the SSAO has been generated.

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Posted on Posted on 16th January 201410th October 2023 by Thomas Grip in Blog, Engine, HPL3, Tech

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Frictional Games AB
Södra Strandgatan 4
252 24 Helsingborg
Sweden

Phone: +46 708 88 52 33



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Frictional Games AB
Stora Nygatan 36
211 37 Malmö
Sweden

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  • Amnesia:
    The Bunker
    Amnesia:
    Rebirth
    SOMA Amnesia: A
    Machine for Pigs
    Amnesia: The
    Dark Descent
    Penumbra
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