A short ingame video from our upcoming horror game, make sure you have someone to hold your hand while watching!
Amnesia entered into the IGF competition
During the weekend we finished a demo build of our upcoming game Amnesia: The Dark Descent.
“Amnesia? What’s that?”
Oh, Sorry, “Amnesia: The Dark Descent” is the final name for our project that has previously had the work title Lux Tenebras/Unknown.
Re-release of the Penumbra Series for Mac & Linux – USD 5 launch offer!
With a brand new installer the three Penumbra games will be available as a single download starting this Friday the 17th. The new release will improve the user experience compared to the original “three downloads with three serials”-installation procedure.
Blog about Unknown and Horror created
Instead of using the Work Log in the forums to report about development, we have decided to launch a brand new Blog. The Blog will discuss development of our upcoming game Unknown and also horror games in general.
Unknown – Status update
After over a year of technology development and prototyping we are finally at the tipping point as ideas comes to life on the screen in front of us. With our very first early version of “Unknown” ready, we are more confident than ever that we are on the right track as to what will become a great horror game. With the previous award winning Penumbra series to live up to we have been working hard on coming up with a concept that improves the already winning formula – horror without violence. With “Unknown” we have started from the very beginning – creating a new game engine, development tools, re-thinking and improving the physics interaction, evaluated every little part of Penumbra as to figure out the best way to create the experience.
Unknown in-game teaser & screens
Today we are releasing a first teaser of our upcoming survival horror game, “Unknown”. The video gives a quick demonstration of the mood and style we are aiming for, as well as demonstrating the maturity of the in-house developed HPL2 game engine.
Penumbra: Black Plague Awarded & Steam
Friday the 13th have by tradition been a day of horror and at Frictional we are always keen to keep traditions alive. What better day to announce that at this years “Dataspelsgalan”, the Swedish Games Industry yearly award show, Penumbra: Black Plague was awarded “Best Swedish Independent Game”!
Happy Holidays!
Another year soon at an end and here at Frictional we are closing to take a nice vacation until the beginning of next year. Time really goes by fast as on Thursday next week Frictional Games will turn two years old!
Requiem 1.0.1 update and reviews
A small patch has been released for Penumbra: Requiem.
Penumbra: Requiem released, trailer out and Mac & Linux in the works
Two days ago Penumbra: Requiem was released.