HPL Level Editor milestone 1: It’s aliiive

Originally posted by Luis.

Hi there, this is Luis, writing my first work log entry. In case you didn’t know, I’m the other coder here at Frictional, and it was about time I dropped by here and say something about work.

In case you didn’t know, I’m the other coder here at Frictional, and it was about time I dropped by here and say something about work. While Thomas works hard in the new HPL2 engine, I myself am having a lot of fun making a brand new map editor, with the intent of making map creation much simpler. It’s on a very much early stage, but it’s advanced enough to proudly show some screenshots of it right now (open them in seperate windows to see in original size).

Here you can see the basic layout

A little glimpse on the View menu and the static objects toolbox

More nicer stuff coming soon 😀