Penumbra: Requiem

Originally posted by Jens.
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As the release of Penumbra: Requiem for Windows is very close we have had the time to put up the website for the game. Also, Linux and Mac users should not feel left behind! Versions for these system are in the works and will be available quite soon.

We would also take the opportunity to give our thoughts on the expansion and this text from the site sums it up pretty neatly:

“Penumbra: Requiem is an expansion to Penumbra: Black Plague and is to be considered an epilogue to that game and not as a new episode in the Penumbra franchise. The main goal with Penumbra: Requiem has been to focus more on the physics puzzles and see how far the current engine could be taken. This has made Requiem into a game that focuses more on gameplay and puzzles than the previous Penumbra instalments and a game that is more experimental in nature.

Although having a strong emphasis on puzzles the game still features a dense atmosphere, a trade mark of the Penumbra series. In Overture the goal was to induce strong fears from isolation, in Black Plague a main theme was paranoia and Requiem does its best to deliver a nightmarish and feverish atmosphere. Penumbra: Requiem is an attempt to deliver a fresh and rewarding experience and not just some rehash of previous material.”

We have put a lot of work into Requiem and we believe it is the most polished of all of the Penumbra releases. The multitude of puzzles with multiple solutions is something that we are very proud of and we have gone to great length to ensure smooth gameplay. We really hope that you will enjoy this expansion and have good time with it.

Good night all, we’ll return tomorrow with more content and goodies!

Thomas and Jens