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Author: Thomas Grip

On Game Length

Not too long ago, there was a coordinated blog effort with developers like Jonathan Blow, 2D Boy and more commenting on the length of games. The general consensus of these posts was that games should not be judged by their length, but if the experience feels complete or not. Something that we here at Frictional Games agree on.

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Posted on Posted on 16th September 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, Blog, Business, Design

One week after the release of Amnesia

It has now been a week since we released Amnesia: The Dark Descent and I would like to go through some areas of interest. There is a a lot to say really, but I will try and be brief and only concentrate on the most important things.

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Posted on Posted on 15th September 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, Blog, Business, Post-mortem

Editors are out!

Just wanted to notify all that the editor tools for Amnesia: The Dark Descent are out. These are the same tools that we used the create the game, so at a minimum you will able to do all that is done in the game.

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Posted on Posted on 14th September 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, HPL2, News

Amnesia “Launch” Trailer

We just finished our “launch” trailer for Amnesia The Dark Descent.

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Posted on Posted on 10th September 201010th October 2023 by Thomas Grip in Announcement, Blog, Life at Frictional

Where is your self in a game?

When you are playing a videogame, an external observer will probably say that you are sitting in a sofa or at the computer desk. But is this really where you are? When immersed in the virtual world of a videogame, do you still feel that you are sitting on a chair or in a sofa, staring at the screen?

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Posted on Posted on 9th September 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, Blog, Design, Penumbra

Amnesia: The Dark Descent is Released!

Not too long ago, I actually wondered if there ever would be a release. However, today I am proud to say that Amnesia: The Dark Descent is finally released!

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Posted on Posted on 8th September 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, Announcement, News

Let’s not forget about Physics

Today we released a little video that show of the physics in Amnesia: The Dark Descent. You can find the clip right below and below that I will go through the various parts a bit more detailed.

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Posted on Posted on 3rd September 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, Blog, HPL2, Tech

Amnesia Demo Is Out!

Finally, you can get a small taste of the Amnesia: The Dark Descent! We have just put up a demo of the game, that will guide you through a few of the earlier levels in the game.

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Posted on Posted on 3rd September 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, News

Puzzle Tweaking – Tale of a Wooden Stick

Once upon a time there was a wooden stick, a stick so firm, a stick so stuck it could not be seen upon without the touch of many small, busy hands.

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Posted on Posted on 1st September 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, Blog, Design, Puzzles

Commentary on Commentary

Since you people were nice enough to help us reach 2000 pre-orders of Amnesia: The Dark Descent earlier this year, we have been forced to record some commentary. This was not something that we had done before, but thought that it would be a really simple task. As always, it turned out to be a lot more trouble than we had first assumed.

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Posted on Posted on 30th August 201010th October 2023 by Thomas Grip in Amnesia: The Dark Descent, Blog, Life at Frictional

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Södra Strandgatan 4
252 24 Helsingborg
Sweden

Phone: +46 708 88 52 33



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    The Bunker
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    Rebirth
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    Machine for Pigs
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    Penumbra
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