Not too long ago, there was a coordinated blog effort with developers like Jonathan Blow, 2D Boy and more commenting on the length of games. The general consensus of these posts was that games should not be judged by their length, but if the experience feels complete or not. Something that we here at Frictional Games agree on.
One week after the release of Amnesia
It has now been a week since we released Amnesia: The Dark Descent and I would like to go through some areas of interest. There is a a lot to say really, but I will try and be brief and only concentrate on the most important things.
Editors are out!
Just wanted to notify all that the editor tools for Amnesia: The Dark Descent are out. These are the same tools that we used the create the game, so at a minimum you will able to do all that is done in the game.
Amnesia “Launch” Trailer
We just finished our “launch” trailer for Amnesia The Dark Descent.
Where is your self in a game?
When you are playing a videogame, an external observer will probably say that you are sitting in a sofa or at the computer desk. But is this really where you are? When immersed in the virtual world of a videogame, do you still feel that you are sitting on a chair or in a sofa, staring at the screen?
Amnesia: The Dark Descent is Released!
Not too long ago, I actually wondered if there ever would be a release. However, today I am proud to say that Amnesia: The Dark Descent is finally released!
Let’s not forget about Physics
Today we released a little video that show of the physics in Amnesia: The Dark Descent. You can find the clip right below and below that I will go through the various parts a bit more detailed.
Amnesia Demo Is Out!
Finally, you can get a small taste of the Amnesia: The Dark Descent! We have just put up a demo of the game, that will guide you through a few of the earlier levels in the game.
Puzzle Tweaking – Tale of a Wooden Stick
Once upon a time there was a wooden stick, a stick so firm, a stick so stuck it could not be seen upon without the touch of many small, busy hands.
Commentary on Commentary
Since you people were nice enough to help us reach 2000 pre-orders of Amnesia: The Dark Descent earlier this year, we have been forced to record some commentary. This was not something that we had done before, but thought that it would be a really simple task. As always, it turned out to be a lot more trouble than we had first assumed.