Puzzles in horror games Part 3: Why physics puzzles is not the “promised land” of adventure games

In the previous blog some problems with puzzles in adventure games where discussed. It was also mentioned that a major culprit in all of these where that many adventure games do not have a coherent system for doing interactions, like for example a Super Mario game. A nice way of solving this and still allowing a varied set of possible actions might seem to be physics.

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Horror Tip: Elevated

This is a pretty unknown short film from the guy that made Cube (one of my favorite horror movies) and it has a lot in common with that movie. Both films are based on a fear of the unknown, have tense psychological drama and feature a very limited set.

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Puzzles in horror games Part 2: Common problems with adventure game puzzles

Before continuing to dig deeper into the world of puzzles, I would like to clarify a thing from the last puzzle post: When I said that I thought puzzles were the best way to have as core gameplay in a horror game, I did not mean that it excluded all other kinds of gameplay. I rather meant that the basic design was based on puzzles and that other mechanisms are there as extras.

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Horror Tip: All Alone

Going to start of a new, hopefully, weekly feature on the blog called “Horror Tip”. This will be tips of lesser known games, books, movies, etc with some kind of relation to horror. Hopefully it will give you all some entertainment tips! First out will be a small game called “All Alone”.

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