Continuing the topic of my last post, here comes a post about the creation of our latest video…
Horror Tip: Beacon
The core of the game is simple: You are trapped in a cave and need to escape. To do so one must go through gloomy caves avoiding darkness at all cost. Helping the player accomplish this are crystals that spread light and a mysterious beacon that moves around, illuminating the surroundings where it goes. The game starts out slow and then progressively get more challenging.
Video Editing Hell – Linux to the Rescue!
I’m the proud owner of the oldest and crappiest computers here at Frictional Games. This is very unfortunate, to say the least, considering I’m the one usually recording videos of our work, editing and then publishing it.
Why Horror Games Suck!
Inspired by Ron Gilbert’s article “Why adventure games suck” I decided to do my own list. To be fair I do not think that all horror games suck (in fact some are really good!), but there are some common problems that pretty much all the games have. These issues hold horror games back from using the medium’s full potential and I am convinced that games can be a lot more scary and engaging than what we have seen so far.
Horror Tip: Korsakovia
Masterminded by the same guy that made Dear Esther is a highly experimental horror game about a man with Korsakov’s syndrome.
Fractional Fun
This blog post will not be totally game related, but more about the engine and a recent obsession of mine. Do not fear though! It should hopefully still be interested and I will also provide some nice images! Hopefully it will also be able to evoke a sense of wonder too. Read on to find out!
The struggle between Light and Dark
When making a horror game an important ingredient is the darkness. When in a dark place people tend to be more easily spooked and have a more vivid imagination, a genetic heritage passed on from our ancestors who were hunted by predators at night. Taking advantage of this is important and just changing the light level of an environment can make a huge difference in the scare factor.
The dull side of it
An update on how we work at Frictional!
The Haunter Of The IGF
After lots of work and little sleep Frictional Games have entered into the IGF, an international competition for indie games, with our upcoming horror!
Puzzles in horror games Part 7: Penumbra puzzles
Now it is time for the final part in these series on puzzles in horror games! This post will be about some puzzles in Penumbra that I personally find especially interesting. Because of this, the post will be filled with puzzle spoilers so if you are planning on playing any Penumbra game and have not yet done so, do so before reading!