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Category: Blog

Welcome!

Welcome to Frictional Games’ newly created for blog for all of you interested in our work and/or horror games.

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Posted on Posted on 7th June 200910th October 2023 by Thomas Grip in Blog, Life at Frictional

Character Postmortem: Amabel Swanson

Tom (writer for Penumbra) has written a little post mortem on Dr Swanson.

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Posted on Posted on 21st April 200910th October 2023 by Thomas Grip in Blog, Penumbra, Post-mortem

Unknown in-game teaser & screens

Today we are releasing a first teaser of our upcoming survival horror game, “Unknown”. The video gives a quick demonstration of the mood and style we are aiming for, as well as demonstrating the maturity of the in-house developed HPL2 game engine.

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Posted on Posted on 31st March 200910th October 2023 by frictionalgames in Amnesia: The Dark Descent, HPL2, News

Coping with Optimizing

We have been pretty bad at updating this work log, mostly because we have had so darn much to do. However we want to mend that and start writing more frequently from now on!

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Posted on Posted on 27th March 200910th October 2023 by Thomas Grip in Blog, Engine, HPL2, Tech

Level editor demo

Right, I finally got around to do a video that shows how you use the Level Editor for the new game and then test the newly created level.

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Posted on Posted on 11th November 200810th October 2023 by frictionalgames in Blog, HPL2, Tech

HPL Level Editor Milestone 2: (Static) Objects in Space

I’ve been quite busy lately, so I haven’t been that able to drop by, but here I am again to show some progress on the Level Editor.

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Posted on Posted on 31st July 200810th October 2023 by frictionalgames in Blog, Engine, HPL2

SSAO – Screen Space Ambient Occlusion

I recently implemented SSAO which the acronym for “Screen Space Ambient Occlusion”, which in turn is a way of simulating ambient occlusion in screen space.

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Posted on Posted on 7th July 200810th October 2023 by Thomas Grip in Blog, Engine, HPL2, Tech

Character version 2.0

I have spent the last 2 weeks working on a new character controller for HPL2 and finally the bulk of the code is complete.

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Posted on Posted on 18th June 200810th October 2023 by Thomas Grip in Blog, HPL2, Tech

HPL Level Editor milestone 1: It’s aliiive

Hi there, this is Luis, writing my first work log entry. In case you didn’t know, I’m the other coder here at Frictional, and it was about time I dropped by here and say something about work.

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Posted on Posted on 3rd June 200810th October 2023 by frictionalgames in Blog, Engine, HPL2

We’ve been naughty

We got kicked off our old server for “consuming” too much server power. After a couple of hectic days we now have the company, forum and support pages back, it’s a good thing we already had a new dedicated server up and running!

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Posted on Posted on 30th May 200810th October 2023 by frictionalgames in Life at Frictional, News

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Frictional Games AB
Södra Strandgatan 4
252 24 Helsingborg
Sweden

Phone: +46 708 88 52 33



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Frictional Games AB
Stora Nygatan 36
211 37 Malmö
Sweden

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