Aaron Clifford: 3D Artist

Hello! I’m Aaron Clifford, one of the artists here at Frictional Games. Right now there are four of us artists and I’m relatively new around here. I started collaborating with Frictional back in April 2012 as a contractor, making props and other smaller bits for SOMA. A few months later I was brought on to the team full-time and, as they say, the rest is history.

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People of Frictional: Luis Rodero

Hi! I’m Luis Rodero, and I’m the target of all nagging and the shoulder to cry on when everything goes to hell. In other words I’m the tools programmer here at Frictional. I started back in 2006 (that’s a while!) as a contributor; I made a few minor additions to the HPL Engine and then not-so-minor ones (like the OpenAL implementation that was added back in the day). I was hired for full-time work in 2008, when work on Amnesia had just started

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Jens Nilsson: Co-founder, producer

I’m Jens Nilsson, one of the people that started the company in 2006. Back then my work space was dubbed the “Pink Room” and in it all the Penumbra and Amnesia magic happened. The previous occupant of the apartment had a young girl and that room was the girl’s room. We did not get around to give it some new paint until the year before we moved out. I dug and dug but could unfortunately not find a picture of it. Anyway, I’ve always had the luxury of having a dedicated room to work in and currently I am located in a cozy attic space.

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