A cry for help!

Release of Amnesia: The Dark Descent is now getting dangerously close and we are hard at work polishing, fixing bugs, spell checking, feeding the beast and answering mails. In between this we also need to have time to do PR work, but unfortunately we do not have time nor resources to do as much as we like. We therefore would like to ask you, dear Reader, for a small favor.

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Disturbing details regarding the release of “Amnesia: The Dark Descent” revealed!

My hands tremble as I write this and my mind is left weakened by the things I have witnessed. The contents of this message might be too terrible and unspeakable to believe, but I assure you that it is all very real. For the sake of us all, I urge you, dear Reader, to keep an open mind, and very seriously consider the matters which I am about to disclose.

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Storytelling through fragments and situations

Stories are something that is very important to us humans and also a crucial part of many video games. In some games the player is the author of the story, for example in Civilization where you are given some basic start resources and are then free to decide how your story will play out. In other games the designer has the most control of the story and the game mechanics do their best to guide the payer through the narrative (which may dynamic or linear).

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