Hello! I’m Aaron Clifford, one of the artists here at Frictional Games. Right now there are four of us artists and I’m relatively new around here. I started collaborating with Frictional back in April 2012 as a contractor, making props and other smaller bits for SOMA. A few months later I was brought on to the team full-time and, as they say, the rest is history.
Hi! I’m Luis Rodero, and I’m the target of all nagging and the shoulder to cry on when everything goes to hell. In other words I’m the tools programmer here at Frictional. I started back in 2006 (that’s a while!) as a contributor; I made a few minor additions to the HPL Engine and then not-so-minor ones (like the OpenAL implementation that was added back in the day). I was hired for full-time work in 2008, when work on Amnesia had just started
I’m Patrik Dekhla, scripter and gameplay programmer. I joined Frictional back in 2012 and since then I’ve worked full-time on SOMA, making the gameplay feel awesome and terrifying.
I am Mikael Hedberg and I’m the writer. I write all sorts of text that shows up in the game. I give actors lines to say and then ask them to scream a few times, because their character will most likely die at some point.
Hello! My name Rasmus Gunnarsson and I started working for Frictional Games as a freelance artist back in 2010 to help out with the final stages of Amnesia’s development. Later, I became an intern, and that landed me full-time employment as a concept artist / 3D artist / level artist / whatever’s needed artist.
Hi! My name is Marcus Johansson and I’m a 3d artist who’s been with Frictional Games since January 2009. When I think of that date it doesn’t sound that long, but then I realize it’s actually 5 years ago.
I’m Marc Nicander, I started working for Frictional Games as a freelance artist back in 2006 and got hired full-time when development on Amnesia started in 2008. When I was freelancing I was still a student so I did my work in my 13 square meter student apartment but I have since managed to get a larger space.
I’m Jens Nilsson, one of the people that started the company in 2006. Back then my work space was dubbed the “Pink Room” and in it all the Penumbra and Amnesia magic happened. The previous occupant of the apartment had a young girl and that room was the girl’s room. We did not get around to give it some new paint until the year before we moved out. I dug and dug but could unfortunately not find a picture of it. Anyway, I’ve always had the luxury of having a dedicated room to work in and currently I am located in a cozy attic space.
My name is Thomas Grip and I am one of the two founding members of Frictional Games. For the first few years at Frictional Games I used to work from my living room, on a desk placed next to the TV.
Today we are happy to share with you a trailer from Tapio, our beatbox master from Finland. Tapio worked exclusively with making the sounds for all the visions and monsters in Amnesia: The Dark Descent.