How We Hire At Frictional Games

Now that we’re in the process of hiring a new gameplay designer / programmer, it feels like a good time to talk about the hiring process here at Frictional Games. We’re a small company, so don’t hire tons of people, but we’ve still taken on quite a few over the years and have constantly evolved our strategies for doing so. Hopefully this article will be of help both to people who intend to hire others, and for those who want to apply for a job (with us or with anyone else).

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The Voices of SOMA

SOMA has been a long journey. For roughly five years I’ve worked on Simon, Catherine, and the others who in some way inhabits the world of SOMA. The game has changed a lot over the years, not just in gameplay and plot, but in tone as well. I think one of the most grounding and solidifying aspects of creating the characters for SOMA has been giving them an actual actor’s voice.

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Amnesia – Two Years Later

It has now passed a little more than two years since we launched Amnesia and one year since the last report, so time for another! One would think that there is perhaps not much to be said this long after release, especially for a single player game with no built-in social features. But the fact is that Amnesia is still going very strong and 2012 will probably be the best financial year here at Frictional Games, which we would never had expected two years ago.

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