After a lot of work we are finally done with the teaser! Hope you all enjoy it! In case you have not seen the teaser yet then do so before continuing with this post:
Alpha – the beginning of the end!
Yesterday, after several weeks of grueling 15 hour (kid you not) days, we finally reached a really important milestone here at Frictional Games. It’s by far the most important milestone we have reached so far and might be the most important milestone of the entire project!
Dark Penumbra Soundtrack Released to Critical Acclaim
The Sound of Fiction record label today released a special edition of the Penumbra Soundtrack. The Penumbra series, developed by Frictional Games, has achieved cult status, and Mikko Tarmia’s essential soundscape has been consistently lauded as one of the series’ greatest achievements.
The art of Timelapse
To speed up the development of our next horror game Amnesia: The Dark Descent we have started to timelapse ourselves. This way it only takes 5 minutes to do the same amount of work as you would normally need 30 minutes to accomplish!
Level Editor Video – The Inside Scoop
Continuing the topic of my last post, here comes a post about the creation of our latest video…
Fractional Fun
This blog post will not be totally game related, but more about the engine and a recent obsession of mine. Do not fear though! It should hopefully still be interested and I will also provide some nice images! Hopefully it will also be able to evoke a sense of wonder too. Read on to find out!
Amnesia: The Dark Descent – Getting Cosy
A short ingame video from our upcoming horror game, make sure you have someone to hold your hand while watching!
The struggle between Light and Dark
When making a horror game an important ingredient is the darkness. When in a dark place people tend to be more easily spooked and have a more vivid imagination, a genetic heritage passed on from our ancestors who were hunted by predators at night. Taking advantage of this is important and just changing the light level of an environment can make a huge difference in the scare factor.
Amnesia entered into the IGF competition
During the weekend we finished a demo build of our upcoming game Amnesia: The Dark Descent.
“Amnesia? What’s that?”
Oh, Sorry, “Amnesia: The Dark Descent” is the final name for our project that has previously had the work title Lux Tenebras/Unknown.
The Haunter Of The IGF
After lots of work and little sleep Frictional Games have entered into the IGF, an international competition for indie games, with our upcoming horror!