After almost five years of blood, sweat and tears we can finally make the following announcement:
SOMA, our upcoming sci-fi horror game, will be released on the 22nd September this fall on PS4 and PC.
After almost five years of blood, sweat and tears we can finally make the following announcement:
SOMA, our upcoming sci-fi horror game, will be released on the 22nd September this fall on PS4 and PC.
After much blood, sweat and tears we can now inform you all that SOMA is finally in the Beta stage! This is a huge thing for us and easily the biggest milestone prior to the actual release of the game.
Scenery and voice-over from the upcoming sci-fi horror game SOMA.
In-game shots from the upcoming sci-fi horror game SOMA.
So what exactly does that mean? First of, it isn’t the same as Alpha. SOMA was in Alpha mid-March this year, and since then we’ve made loads of additions, changes and fixes based on feedback and our own evaluation of the game’s state. The pre-pre-Beta that happened a few weeks back was our final big test of that work. The game’s current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year. The pre-Beta marks final our chance for us to evaluate a number of crucial elements in the game.
Today is the day SOMA reached Pre-Pre Beta, which marked the first time the game could be played from start to finish.
I am making this blog as place with extra resources for a talk I will be giving at GDC on Tuesday next week (14.20 at the Narrative Summit). The talk is called “Making Storytelling a Fundamental Part of the Gameplay Experience” and will be about a new approach to narrative design called 4-Layers.
Transcription of radio message intercepted at XX/XX/XXX.
UNKNOWN: Look, this is the short version. — [CORRUPT DATA] — gone rogue. We’re not sure what it’s up to, but it looks like it’s messing with the help. Are you hurt in any way, are you guys okay?
After more than two weeks of teasing, we are happy to properly announce our new game: SOMA. It is a sci-fi horror game played from a first person perspective with the goal to deliver a truly disturbing experience. Having worked on this project for over three years now, it is really nice to finally reveal it to the world!
The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life…