Penumbra: Black Plague website, game final, latest previews and more!

At the beginning of January we sent the final version of Penumbra: Black Plague to Paradox Interactive, so indeed the news about the 12th of February for a North America release is correct and the 15th of February is set to be the European date. Exactly what part of Europe this is remains to be seen, we personally have our fingers crossed for Sweden!

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‘Penumbra: Black Plague’ Developer Diary #3 – Screens

One of the main features in Penumbra: Black Plague is the physics. This is a feature that adds a lot of immersion and gives new opportunities for gameplay. However, it has not been without problems to implement it and that is what we will focus on in this diary entry. We will go through some of the different problems we encountered and explain how we solved them.

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‘Penumbra: Black Plague’ Developer Diary #2

The voiceovers are an area that has received more attention in Black Plague than it did in our previous Overture game. In Overture we had one character speaking to the player through a radio, in Black Plague this has been extended to around five characters speaking to him through various media. As we are working with a small budget we have not done any animated and synced characters. This is also a design choice as we believe horror is created by being lonely and isolated in an unknown territory, so don’t expect any friendly chats over a cup of tea!

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