New blog post, some reviews and more importantly…

Originally posted by Jens.
Links in this article have expired and have been removed.

For all those craving to take a closer look at the inner workings of Penumbras engine, HPL, there is now a new blog post.

This particular blog post takes a listen to how the audio works for the physics engine. It’s something we spent quite some time developing and it’s also a feature not really well-developed in many physics powered games.

We also have two new reviews to report about, one over at Christ Centred Game Reviews and the other at the popular independent site GameTunnel.

Last but not least… We are very happy to be able to show some of the great work done by our associate Edward. Who is Edward you say? It’s the fellow doing the ports to Linux and OSX!

We’ll let the following two screens speak for themselves, rest assured OS X is not far behind.

Media round-up & developers wiki is back

Originally posted by Jens.
Links in this article have expired and have been removed.

After over a month of hoping we can gladly report that our developers wiki is back up and running. It’s a vital source of information for those interested in creating modifications for Penumbra and as important to us as we use it in our everyday work. Those interested should take the time to visit the HPLwiki and see what it’s all about. If you register you are also able to contribute content!

We have a couple of reviews and interviews to report about:

Mod DB -Review, English.
RunTime -Review, English.
PCM -Review, Dutch.
Au-Ja! -Review & walkthrough, German.
FiringSquad -Interview, English.

Penumbra – Overture

Originally posted by Jens.

We proudly announce that a commercial version of Penumbra, named Penumbra – Overture, is in the works.

Penumbra is an innovative first person horror game utilizing physics for interaction and puzzles. The game is set on Greenland where the protagonist searches for information regarding his late father. Previously released as a tech demo, Penumbra gained over a quarter of a million downloads world wide. It has been very well received and called one of the scariest games ever.

Penumbra – Overture will feature major updates in both gameplay and graphics. Gameplay additions include a melee combat system, greatly improved AI and more stable physics. The already powerful graphics engine will boost even more next-generation features creating a very realistic experience. Notable features include full real-time lighting, motion blur, depth of field and advanced fogging.

Right now we are looking for a publisher and plan to release Penumbra – Overture sometime in 2007.

It’s a scientific fact

Originally posted by Jens.
Links in this article have expired and have been removed.

We have had our suspicions and finally after much research, calculations and chart drawing we now have the proof.

Penumbra is the most downloaded horror game of all time!

As you can see in the following screen capture Penumbra holds the first place, beating games released during the previous century. Take note how the top three games are also quite the giants compared to the fourth and the rest of the “wannabe horror games”. We thank (link removed) for providing us with this highly reliable and very well executed data to strengthen our research.

On a more serious note, Thomas have posted a new blog (link removed) taking a deep dive into the problematic world of fog effects. Also, you can expect an announcement in the very near future. We’ll return with more information!

We’re Back!

Originally posted by Jens.
Links in this article have expired and have been removed.

After a three weeks downtime we are now back online on a new server. We’re sorry for the inconvenience this might have caused!

Things should be running smooth but if you find something odd please let us know.

We are currently working on bringing the dev wiki back, the hub for all information regarding creating modifications with the HPL engine. While you wait for that, why not lurk around in the forum or play Penumbra one more time?

Media round-up week 30

Originally posted by Jens.
Links in this article have expired and have been removed.

In the coming month Penumbra will be on the following magazines cover CD/DVD, some of them will also include previews, features and interviews.

  • Germany
    • PC Action, PC Games or PC Games Hardware, not sure which one it will be in.
  • Poland
    • Max Kids
  • South Africa
    • PC Format
  • UK
    • PC Zone – October issue, on sale 17th August
  • USA
    • PC Gamer – Issue 151
    • Computer Gaming World Magazine – Issue 265

You can find reviews at Adrenelan, FreeWar Zone and at Gamer Andy where you’ll also find a Q&A session with us. For those interested in even more bedtime reading you can find features at and Penumbra was also included in GameTunnels July 2006 monthly round-up. We were really looking forward to this one, but unfortunately two out of three reviewers didn’t have the computer required to play the game, hence the lack of a verdict. For our Japanese visitors has written something as well, exactly what we do not know but the author Ryuichi assured us it was something nice!

We are working away on our little project, most likely there will be a quick-fix released soon that will repair some minor bugs found in the current version of Penumbra. Furthermore, the first baby steps have been taken to bring Penumbra to Linux and Mac OS X, no actual code has been ported yet but contacts have been made, if nothing unforeseen occur we can happily bring you news on it’s progress at a later date. Stay tuned for more information.

100 000 visitors & downloads

Originally posted by Jens.

There you have it! In about three weeks over 100 000 visitors have come here looking for Penumbra, the same amount of people have also downloaded the game through various major download sites. This is of course really great for us and we send out our biggest thanks to all the people that have played the game, spread the word and helped us out.

Right now we are hard at work with some new stuff that will be revealed very soon. Make sure to check in regulary for upcoming fun and interesting things.

Since we do not have a credits list in-game, we want to take a moment and show the names of the people that made Penumbra possible.

The team behind the original Penumbra release

Main team

Anton Adamse
Thomas Grip
Jens Nilsson
Martin Thorzén


Theodor Berg -Models
Troy Gusler -Models & Texture
Mike Hillard -Intro Voice
Nicklas Mattisson -Intro images
Olof Strand -Models & Texture
Erik Sundström -Ambient Music
Mikko Tarmia -Intro & Theme Music


Chris Bates
Mikael Hedberg
Stefan Molin
Luis Rodero
Benny Samuelsson
“Grey ZZZ”

Penumbra in the media

Originally posted by Jens.
Links in this article have expired and have been removed.

For those with limited internet access we have good news, Penumbra will be on the cover CD/DVD of quite a few European magazines. If Penumbra is not in the current issue it will be in the next. Here is a list of the magazines that we know about:

  • Germany
    • PC WELT
  • Greece
    • PC Magazine Greek Edition
  • Italy
    • The Games Machine
  • Portugal
    • Mega Score issue 131
    • BGamer issue 98
  • Ukraine
    • Domashny PK
    • Gameplay

Planet Freeplay has done an interview with us and recently published it for your reading pleasure. Two reviews can be found at DNC Games-Magazine and We have also learned that we were part of last Wednesday GIGA Maxx show broadcasted on the German TV network GIGA. Have not seen it ourselves, but hopefully it was a good show.During the next couple of weeks, if all goes as planned, Penumbra/Frictional Games will appear in additional features. Stay tuned for more information!

Penumbra 1.1 released

Originally posted by Jens.

We are pleased to announce the release of Penumbra 1.1. The new version is available as a patch and a full install, both can be downloaded from our Penumbra downloads section.

Patch Info

Extended graphic cards support: GeForce 3/4 and Radeon 8500-9200 as well as all previously supported cards.
Language support: Now supports several different languages. A big Thank You to the community for the translations.
Extended options: All effects can now be set in-game, allowing users to tweak them for best possible game experience.
Fixes and additions: A general overhaul of the game fixing reported issues and bugs as well as adding some minor new additions to the game.

Mod Tools

We have also released the tools and documentation required to create modifications to Penumbra. To get everyone started we have added tutorials and opened a new section in our forums for mod creators to use. We hope this will stimulate the interest and growth of a mod community. The tools and documentation can be downloaded from our Penumbra modification section.

Other info

Last but not least we have created a new web-site containing more information about us and Penumbra. The site also includes a section for blogs written by the developers to enable a steady flow of information for those interested.

To keep up with the latest happenings we encourage our users to register at the forum. During the last couple of weeks the forum users have had a chance to try out the new patch and tools before being officially released. This has given us valuable information and allowed us to make the final public release of higher quality.

Frictional Games

Launching the new Frictional Games site

Originally posted by Jens.
Links in this article have expired and have been removed.

To accommodate the interest in Penumbra we have created this new site with some new goodies. You’ll find slightly more information about our games and us, tools to modify Penumbra and blogs to keep you up to date with the inner workings of Frictional Games.

We hope you’ll be able to amuse yourselves with the site, forum and tools. While you are occupied with that we’ll do our best to continue doing that thing that we are currently doing.