Two new screens can be found at the Penumbra: Overture website media section. The screens are showing some dissection of an enemy as well as the view of a frozen lake.
The audio engine in Penumbra: Overture has been redone to utilize OpenAL.
The last news post for the year will be a short one. First, we at Frictional Games would like to wish you all a Happy Holiday!
During the Adventure Developers Online Conference we released a video demonstrating the physics interaction we have developed for Penumbra: Overture. It also offers a first peak at in-game gameplay from the game.
Adventure Developers Online Conference 2006 will start on Monday the 27th. Frictional Games will of course be there.
The month of October has been a busy month for us, especially with media relations! So for all those interested we have a quite nice list of high profile sites that have done interviews and features on Penumbra: Overture.
Today we launch the new Penumbra: Overture web-site. It’s a small but informative site that will keep you up-to-date with the latest information, media and happenings regarding Penumbra: Overture.
For all those craving to take a closer look at the inner workings of Penumbras engine, HPL, there is now a new blog post.
After over a month of hoping we can gladly report that our developers wiki is back up and running.
We proudly announce that a commercial version of Penumbra, named Penumbra – Overture, is in the works.