A month ago a special preview build was sent out to magazines and last week the same build was sent out to online magazines. We are very happy to be able to tell you about two previews already!
As promised we have created another video diary, this time demonstrating the enemies interaction with the player and the environment.
Two new screens can be found at the Penumbra: Overture website media section. The screens are showing some dissection of an enemy as well as the view of a frozen lake.
The audio engine in Penumbra: Overture has been redone to utilize OpenAL.
The last news post for the year will be a short one. First, we at Frictional Games would like to wish you all a Happy Holiday!
During the Adventure Developers Online Conference we released a video demonstrating the physics interaction we have developed for Penumbra: Overture. It also offers a first peak at in-game gameplay from the game.
Adventure Developers Online Conference 2006 will start on Monday the 27th. Frictional Games will of course be there.
The month of October has been a busy month for us, especially with media relations! So for all those interested we have a quite nice list of high profile sites that have done interviews and features on Penumbra: Overture.
Today we launch the new Penumbra: Overture web-site. It’s a small but informative site that will keep you up-to-date with the latest information, media and happenings regarding Penumbra: Overture.
For all those craving to take a closer look at the inner workings of Penumbras engine, HPL, there is now a new blog post.