Tech Feature: Noise and Fractals

Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be used in order to generate levels, but instead to help artists add some extra detail and perhaps for some effects. The natural world is very noisy and fractal place, so in order a to get a nice looking environment, these two features are crucial.

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Story: What is it really about?

Upon hearing the word story, most people probably think of a chain of connected events. For example: “A princess is kidnapped; a brave knight rides to save her; the knight faces a dragon, the knight slays dragon and saves the princess; finally the knight gets half the kingdom and marries the princess”. Most likely, one also thinks of even smaller details as integrated parts of the story; the way in which the princess is kidnapped, how the knight struggles against the dragon, and so on.

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What videogames lack: Deeper Intent

Tonight a watched a fantastic documentary called Dear Zachary: A Letter to a Son About His Father, and it was a true emotional roller-coaster ride. The film is a about a film-maker starting to make a movie in memory of his murdered friend, when some unexpected developments ensues. It is an experience, straight from reality, that swings you between laughter and heartbreaking despair. I urge you all to see it.

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