So what exactly does that mean? First of, it isn’t the same as Alpha. SOMA was in Alpha mid-March this year, and since then we’ve made loads of additions, changes and fixes based on feedback and our own evaluation of the game’s state. The pre-pre-Beta that happened a few weeks back was our final big test of that work. The game’s current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year. The pre-Beta marks final our chance for us to evaluate a number of crucial elements in the game.
SOMA is now Pre-Pre Beta
Today is the day SOMA reached Pre-Pre Beta, which marked the first time the game could be played from start to finish.
New Screenshot and Intercepted Radio Message
Transcription of radio message intercepted at XX/XX/XXX.
UNKNOWN: Look, this is the short version. — [CORRUPT DATA] — gone rogue. We’re not sure what it’s up to, but it looks like it’s messing with the help. Are you hurt in any way, are you guys okay?
The Five Foundational Design Pillars Of SOMA
The foundational design pillars of SOMA. When creating a game I think it is crucial to have a few basic rules that underlie all other decisions. That way it is much easier to keep everything on track and get the final game to play out as intended. For SOMA our intention is to craft an experience where players become deeply connected and affected by the game’s world and themes.
Tech Feature: Linear-space lighting
Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space is the most important thing to do if you want correct results.
It is an easy and inexpensive technique for improving the image quality. Working in linear space is not something the makes the lighting look better, it just makes it look correct.
SOMA Officially Revealed
After more than two weeks of teasing, we are happy to properly announce our new game: SOMA. It is a sci-fi horror game played from a first person perspective with the goal to deliver a truly disturbing experience. Having worked on this project for over three years now, it is really nice to finally reveal it to the world!
Amnesia: A Machine for Pigs Available Now
The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life…
Amnesia: A Machine for Pigs Bloody Preorder
It’s time to step back into the darkness. Amnesia: A Machine for Pigs, the follow-up to the genre-defining horror game, Amnesia: The Dark Descent, is now available for pre-order with a 20-percent discount.
Amnesia: A Machine For Pigs Status Update
Amnesia: A Machine For Pigs reached a major milestone last week when thechineseroom sent us their final version of the game, representing over a year’s worth of hard work. But don’t get too excited just yet!
Amnesia: A Machine For Pigs Halloween Teaser
We want your fear. Record your screams, your whimpers, your blood curdling shrieks of terror and you could star in Amnesa: A Machine for Pigs.