SOMA enters pre-beta

So what exactly does that mean? First of, it isn’t the same as Alpha. SOMA was in Alpha mid-March this year, and since then we’ve made loads of additions, changes and fixes based on feedback and our own evaluation of the game’s state. The pre-pre-Beta that happened a few weeks back was our final big test of that work. The game’s current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year. The pre-Beta marks final our chance for us to evaluate a number of crucial elements in the game.

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Thoughts on Alien: Isolation and Horror Simulation

Alien: Isolation is an interesting game. It is the latest entry in a lineage of games that I refer to as horror simulators. It does an excellent job at creating tension and uses a lot of the knowledge built up over the years to great success. But, because it has such a laser focus on a certain type of play a bunch problems arise and other parts of the package suffer. It is a great game in many ways, truly excellent really, but there are some fundamental problems. These lead to, for me at least, a devastating flaw: At its core it fails to be a faithful emulation of the original Alien (1979) movie.

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