So just wanted to give a quick info on a brand new feature: light box masks.
Halloween Tips. Sale and more!
Now that northern hemisphere people move into darker times what can be better than to indulge in some horror! Read along to get some tips on games, books and movies to check out this Halloween!
An Absolutely Horrific Sale & New Store For Mobile Payments
What would Halloween be without a bone chilling adventure? Why even get out of bed in the morning? Don’t hit that snooze button just yet, because Frictional Games has got your back. 50% discount!
Pre-pass lighting redux
After writing the previous post on pre-pass lighting I started doing some tests, to see how it compares to the old deferred renderer. The results that I got where pretty interesting, so thought I might as well share them. Also note that this post might be a bit more technical than the previous.
Tech Feature: Pre-pass lighting
Progress on the new engine, HPL3, is coming along nicely and recently I changed the core rendering system into something called Pre-pass lighting. This switch has been made for a number of reasons, but before I got into that and what pre-pass lighting exactly is, I need to explain how we did it back in the “old days”.
Tech feature: Sunlight with Shadows
Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. This feature is global sunlight along with shadows, a feature not implemented previously. And since it is now implemented you can bet it will an important feature for the secret game 😉
Story: What is it really about?
Upon hearing the word story, most people probably think of a chain of connected events. For example: “A princess is kidnapped; a brave knight rides to save her; the knight faces a dragon, the knight slays dragon and saves the princess; finally the knight gets half the kingdom and marries the princess”. Most likely, one also thinks of even smaller details as integrated parts of the story; the way in which the princess is kidnapped, how the knight struggles against the dragon, and so on.
One Month after Amnesia’s release
It has now been pretty much exactly a month since we launched Amnesia: The Dark Descent. And since the post on a week after release was quite popular, we have decided to do a new overview on where we stand now. This time we will mainly focus on the sales and give some more accurate figures on how things have turned out for us.
Amnesia: The Dark Descent Mac & Linux updated to 1.0.1
It took a bit longer, but now the Mac and Linux versions of Amnesia: TDD has been updated to 1.0.1.
What videogames lack: Deeper Intent
Tonight a watched a fantastic documentary called Dear Zachary: A Letter to a Son About His Father, and it was a true emotional roller-coaster ride. The film is a about a film-maker starting to make a movie in memory of his murdered friend, when some unexpected developments ensues. It is an experience, straight from reality, that swings you between laughter and heartbreaking despair. I urge you all to see it.