Another year soon at an end and here at Frictional we are closing to take a nice vacation until the beginning of next year. Time really goes by fast as on Thursday next week Frictional Games will turn two years old!
Level editor demo
Right, I finally got around to do a video that shows how you use the Level Editor for the new game and then test the newly created level.
Requiem 1.0.1 update and reviews
A small patch has been released for Penumbra: Requiem.
Penumbra: Requiem released, trailer out and Mac & Linux in the works
Two days ago Penumbra: Requiem was released.
Penumbra: Requiem
As the release of Penumbra: Requiem for Windows is very close we have had the time to put up the website for the game. Also, Linux and Mac users should not feel left behind! Versions for these system are in the works and will be available quite soon.
HPL Level Editor Milestone 2: (Static) Objects in Space
I’ve been quite busy lately, so I haven’t been that able to drop by, but here I am again to show some progress on the Level Editor.
SSAO – Screen Space Ambient Occlusion
I recently implemented SSAO which the acronym for “Screen Space Ambient Occlusion”, which in turn is a way of simulating ambient occlusion in screen space.
Character version 2.0
I have spent the last 2 weeks working on a new character controller for HPL2 and finally the bulk of the code is complete.
HPL Level Editor milestone 1: It’s aliiive
Hi there, this is Luis, writing my first work log entry. In case you didn’t know, I’m the other coder here at Frictional, and it was about time I dropped by here and say something about work.
We’ve been naughty
We got kicked off our old server for “consuming” too much server power. After a couple of hectic days we now have the company, forum and support pages back, it’s a good thing we already had a new dedicated server up and running!