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Penumbra in Amnesia
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IIPEE Offline
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Post: #11
RE: Penumbra in Amnesia

Might work out if done right.

11-02-2010 07:34 PM
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LoneWolf Offline
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Post: #12
RE: Penumbra in Amnesia

Okay its just that theres quite alot of things that will need to be added though, for example in the first penumbra near the beginning the electric poles. Or are you going to change the puzzles and obstacles too?

But yeah i like the idea just it will be really different if you dont add in things that arnt in amnesia.
11-02-2010 08:02 PM
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house Offline
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Post: #13
RE: Penumbra in Amnesia

Huh, I... are you saying making the Penumbra engine into the Amnesia Engine? It probably would be possible. But it would take a PRO to do that. By the way, Penumbra uses .dae map files. Amnesia uses .map map files.
11-02-2010 09:21 PM
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xiphirx Offline
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Post: #14
RE: Penumbra in Amnesia

(11-02-2010 09:21 PM)house Wrote:  Huh, I... are you saying making the Penumbra engine into the Amnesia Engine? It probably would be possible. But it would take a PRO to do that. By the way, Penumbra uses .dae map files. Amnesia uses .map map files.


No. I am saying that I will recreate Penumbras story in Amnesia's era.
11-02-2010 09:26 PM
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Nubblecakes Offline
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Post: #15
RE: Penumbra in Amnesia

By recreating the story in Amnesia's era, do you just mean changing the setting of the story to Amnesia's, and editing any references the story might have to Penumbra's era so that they fit within Amnesia's time frame? That's possible, but it would need to be done just right in order for it not to be sloppy. Replacing bits of a story so it fits within a different setting can be pretty difficult, especially if the story is already complete.
11-03-2010 03:16 AM
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xiphirx Offline
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Post: #16
RE: Penumbra in Amnesia

(11-03-2010 03:16 AM)Nubblecakes Wrote:  By recreating the story in Amnesia's era, do you just mean changing the setting of the story to Amnesia's, and editing any references the story might have to Penumbra's era so that they fit within Amnesia's time frame? That's possible, but it would need to be done just right in order for it not to be sloppy. Replacing bits of a story so it fits within a different setting can be pretty difficult, especially if the story is already complete.

Yes, that is what I mean Big Grin
11-03-2010 07:06 AM
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RawkBandMan Offline
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Post: #17
RE: Penumbra in Amnesia

The Penumbra monsters have been ported to Amnesia in Scroob's Castle custom story. I dont know how he did it tho

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
12-05-2010 12:26 AM
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Everlone Offline
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Post: #18
RE: Penumbra in Amnesia

I convert the Monsters from Penumbra Wink and load it up here in the forum.

[Image: 555233.jpg]
12-05-2010 12:13 PM
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xiphirx Offline
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Post: #19
RE: Penumbra in Amnesia

Okay thanks for the info, Big Grin

I haven't been able to start on this due to school and 3 other projects I'm working on Tongue
12-05-2010 10:03 PM
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xiphirx Offline
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Post: #20
RE: Penumbra in Amnesia

Got the tools earlier and familiarized myself with the level editor. Its extremely easy to use, +1 frictional for that. It may be because I've had experience in Maya...

I should start pumping out maps soon I hope. (1 1/2 month long break coming up from school)
12-13-2010 11:16 PM
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