(07-31-2011 10:36 AM)bobbo Wrote: I agree on all the positive things already mentioned, this was fun to play!
But there were two things I didn't like:
I didn't understand the cell monster riddle. There's one note mentioning the upper part of the mnster's body, so I concluded that I should use the potion on the monster cut in two by the saw blade. But I didn't know what to do next. I even reloaded the game because I thought "aggressive" potion might have meant an acid and that I was supposed to pour it on the cell's lock instead...
It was only by accident that I threw the body part into that cell. Suddenly, I hear the monster growl and a grunt breaks through the cell door. Why did it suddenly spawn there? Did he break through the cell wall? But there's no hole in the wall afterwards. Did the dead part I had thrown in there come back to life? But the dead part is still laying on the floor in the cell... I don't know. However, I liked the "mechanics" of the riddle. It was something new after too many crowbar situations in other custom stories.
The second thing I didn't like was the task to find the wooden plank. I came across two or three wooden planks of the exact shape as the final one before lowering the water. I felt pretty punked when I read the message that this plank down there was supposed to be the special plank I needed...
Beside that, I enjoyed this story very much, thanks for sharing!
1-The monster was dormant and, by it smelling the aggresitivity potion, is became agressive and broke out of the cell (:
2-It just adds more brain teasing puzzles (:
It only took me common sense to work these out, man xD
I really enjoyed the atmospheres. Pitch perfect for me. Even though I have the 0.9 Beta
I had trouble with the puzzles though. It was like a repeat of Cry's Belphegor walkthrough all over again xD