We’re coming to you here with some sad news. We’ve always prided ourselves with being able to supply our games on PC, Linux and Mac, but we have now encountered some serious problems with the latest versions of MacOS. Even though we’ve put in tons of effort trying to fix the issues – so that SOMA and Rebirth supports MacOS – we have finally had to give up. We simply cannot manage it.
This means that SOMA won’t fully work on the latest version of MacOS (audio will not work to be more specific) and that we won’t be releasing Amnesia: Rebirth on Mac at all. We are truly sad for those of you who have been waiting for this version to be released.
We wanted to share some more details about the problem with you here:
- OpenGL was deprecated in macOS 10.14 (Mojave). Newer macOS can still run OpenGL games but there are no tools to help development. If a graphics related bug occurs we are blind and have to guess what’s going on, which increases the workload per bug to extreme levels.
- Changes to the audio drivers in macOS 11.0 (Big Sur) has caused our sound engine to stop working. We have been in discussion with our third party partner and they have no plans on updating the sound engine to support the latest macOS. This means we would have to change to a different sound engine, meaning a complete reimplementation of all sound effects without even knowing that we could reach the same quality.
Really sad news of course but we now feel we have exhausted all our options and will simply have to fold under these problems.