We are now expanding our tech team and looking for a tools programmer who will help make the HPL engine better, prettier, and more intuitive. Your work on the engine will be crucial to the rest of the team, but it will also be seen by our modding community.
What is Amnesia’s Hard Mode?
Now finally releasing the Amnesia: Collection on Xbox One, and decided to also spice it up with a little treat. We bring you the polar opposite of the Safe Mode: the Hard Mode!
Celebrating the 30th birthday of Simon Jarrett
As a small celebration we have collected 30 of some our favourite fan works of Simon, one for each year since his birth. In all honesty 30 is an arbitary number, a cutoff point to keep this post from being far too long. We love each and every one of your fan creations, as well as mods, meta commentary and even just coming together as a community.
Hiring: Project-based programmer
We need a gameplay coder who can support the rest of us, taking on responsibility for game-wide systems such as inventory, AI, first-person body, and other features that the player’s experience will depend on. Join us, and help us transport our players to strange and terrifying new realms.
Hiring: 3D Artist
We are now looking for an experienced 3D artist, who will focus on environment design for our upcoming games. This means working closely with our gameplay programmers / designers, and using modelling, texturing, and design skills to create memorable, interesting, and functional environments for our players to experience.
Still alive
Wha- huh? What’s this? Someone was supposed to update the website? We’ve been too hard at work on our two new games, and kind of forgot there was this thing to upkeep.
What is SOMA’s Safe Mode?
Tomorrow we will be releasing SOMA for Xbox One and along with this comes Safe Mode. This is a new way of playing the game that will also be available via Steam and GOG at the same time.
Now Hiring: Community Manager and Event Coordinator
We are now looking for a “Community Manager and Event Coordinator” for our company. This will be a very broad role and we are looking for someone who is very driven and creative. The tasks will range from the simple, such as: Managing our social media accounts and platform-specific communication channels (such as Steam communities and PS4 …
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Creations inspired by Frictional Games
Last week we announced a competition on Facebook and Twitter, asking our community to share their creations inspired by our games. We knew that there was a whole load of art, mods and just plain crazy stuff out there, and we’re really happy to have seen many of them which we might otherwise have missed.
Hiring: Gameplay Programmer / Designer
We’re looking for another Gameplay Programmer / Level Designer to join our ranks. This is full-time employment, working from home or from our soon-to-be-established hub-office in Malmö. Applicants must be living in Europe and be prepared to move to Sweden in the near future (if you are not already here).