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Poll: Do you want to change the language of the map editor and other C# software?
yes, let's rewrite it to C++!
nah let's keep as it is!
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C# or C++ for C# based software?
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Setlec Offline
Junior Member

Posts: 25
Joined: May 2010
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Post: #1
C# or C++ for C# based software?

A small poll to know if you guys want to port the MapEditor, ParticleViewer, HplHelper and ParticleEditor src code from c# to c++? I'm really bad with C#, tbh! Confused
05-14-2010 03:53 PM
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morris Offline
Junior Member

Posts: 10
Joined: Nov 2008
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Post: #2
RE: C# or C++ for C# based software?

I have a different reason, support for C# in my platform is at least tricky (and certainly nonexistent), so C++ would be really, really, nice.
05-14-2010 09:15 PM
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Urkle Offline
FG - Associate

Posts: 1,172
Joined: Jul 2006
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Post: #3
RE: C# or C++ for C# based software?

Has anyone tried it under "Mono"??

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
05-14-2010 09:17 PM
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Thomas Offline
Frictional Games

Posts: 2,455
Joined: Apr 2006
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Post: #4
RE: C# or C++ for C# based software?

Just wanna add that these programs are not that crucial, although the help out quite a bit at times (when creating assets). It is just basically programs for editing XML files though so should be simple to rewrite from scratch.

The MapEditor is a 2D editor so it is not very fancy or useful unless u wanna make a 2D game made up of tiles Smile
05-14-2010 09:22 PM
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IIPEE Offline
GameScraper.net

Posts: 3,201
Joined: Mar 2007
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Post: #5
RE: C# or C++ for C# based software?

(05-14-2010 09:22 PM)Thomas Wrote:  The MapEditor is a 2D editor so it is not very fancy or useful unless u wanna make a 2D game made up of tiles Smile

Reminds me from the Fiend's map editor. Big Grin

• It took me 7 years to get THIS far...
05-14-2010 10:00 PM
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