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Booster pack v1
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zlandael Offline
Junior Member

Posts: 29
Joined: Sep 2010
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Post: #11
RE: Booster pack v1
How about some...out door items (like benches, flowers, and trees)? And grass textures, and ground textures?
(This post was last modified: 12-20-2010 06:48 AM by zlandael.)
12-20-2010 06:47 AM
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DIGI Byte Offline
Senior Member

Posts: 378
Joined: Dec 2010
Reputation: 1
Post: #12
RE: Booster pack v1
Cool, just be aware... like I found out... we cant do alpha blending... basically I cant make good looking foliage... its why the Christmas tree I mad inst "thick" as it should be
12-20-2010 01:07 PM
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Robster Offline
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Posts: 4
Joined: Dec 2010
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Post: #13
RE: Booster pack v1
How about some nice walls and stuff. Maybe some exterior props?
12-20-2010 11:15 PM
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DIGI Byte Offline
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Posts: 378
Joined: Dec 2010
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Post: #14
RE: Booster pack v1
whats a 'nice' wall???

and what would you like to see for exterior things?
12-20-2010 11:27 PM
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Robster Offline
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Post: #15
RE: Booster pack v1
By that I mean something more than a simple texture; I'm in need of some modern looking walls so maybe a brick wall, a half destroyed paster wall so you could walk into a crawl space. Also by exterior I mean fences, lamp posts. I'm tempted to play around with the concept of open spaces in the engine. It could work if I use alot of fog.
12-20-2010 11:33 PM
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DIGI Byte Offline
Senior Member

Posts: 378
Joined: Dec 2010
Reputation: 1
Post: #16
RE: Booster pack v1
sounds good, I'll see what I can do
12-20-2010 11:39 PM
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LoneWolf Offline
Senior Member

Posts: 305
Joined: Sep 2010
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Post: #17
RE: Booster pack v1
Any possible way to make some sort of moving entity? eg. a knight which will walk from point A to point B ? i have no idea how to do this and not sure if its possible to do it with the editors, i know i can change enemys characteristics but when i change the enemy brutes model for a knight all i get is sanity lose and blurs when i look at it, it doesnt move (slide?) or invisible attack when close.

This is something im sure everyone would love.

Also any chance you could make a beautiful fountain which isnt too big? also any way to make an outside mini pond?
12-21-2010 12:27 PM
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DIGI Byte Offline
Senior Member

Posts: 378
Joined: Dec 2010
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Post: #18
RE: Booster pack v1
all doable

with the knight, you need to create it as an enemy and reduce the fear factor on it to 0
12-21-2010 01:03 PM
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house Offline
Member

Posts: 195
Joined: Oct 2010
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Post: #19
RE: Booster pack v1
(12-20-2010 12:06 AM)DIGI Byte Wrote:  
(12-19-2010 11:51 PM)Tenacious Wrote:  Are naked girls a possibility? At the moment, it's a bit sexist. Tongue

yes of course, just gotta do some heavy circumcision

:O What are you trying to do? I don't think Frictonal Games are going to be happy to see this.
12-22-2010 06:51 PM
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DIGI Byte Offline
Senior Member

Posts: 378
Joined: Dec 2010
Reputation: 1
Post: #20
RE: Booster pack v1
A small update;

I have done the basic walls and imported them successfully into the game as you can see

.jpg  booster pack walls.jpg (Size: 287.35 KB / Downloads: 91)
for ease of use each wall model will be a single mesh, meaning we can just swap textures to get different appearances

I'll be be making a separate wall so people can swap things around giving multiple possibilities
(This post was last modified: 12-22-2010 06:59 PM by DIGI Byte.)
12-22-2010 06:57 PM
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