A while ago I played through Limbo for the first time. I thought it was quite an interesting experience for many reasons and been thinking for it on and off. Now that I have collected most of my thoughts on the game I thought it was time to write a little post about it.
Amnesia – One year later
A year has passed since we first released Amnesia and a lot has changed for us at Frictional Games since. We have gone from being pretty much out of money, to being financially stable in a way we never thought we would be. Everybody in the company has gotten raised salaries and we have more than enough money to complete our next game.
GDC Lecture now online!
The lecture I gave at GDC EU 2011 is now up!
Custom story competition: And the winners are…
Last week we closed the polls on our modest Custom Story competition. Over the last few months, fans have been able to vote for their favorite Custom Stories and over 600 people decided to take this opportunity. More than 40 stories competed in three categories: Best Custom Story, Most Potential, and Most Unique.
GDC Europe Sum-up
Me, Marc and Jens got back from GDC Europe yesterday so thought I should write a small summary of the trip.
Horror Tip: Hide
I just saw this little horror game gem called “Hide”. It is a very simple game with very simple graphics. Basically the game is all about finding five signs scattered across a map while avoiding being found.
GDC Europe
Just wanted to inform everybody that I will be holding a lecture and be part of a panel at GDC Europe next week.
Tech feature: Script Overview #2
Second part of the scripting overview.
Amnesia: Post-Mortem
The story of Amnesia: The Dark Descent starts just as we were hard at work with Penumbra: Black Plague, a project that had been close to doom only a few months before. After various financial problems, Paradox Interactive had stepped in to provide the funds needed to complete the game.
Tech feature: Script Overview #1
I just recorded a little clip about how scripting works in HPL3. In this film I just talk about the very basic elements of scripting and will follow up with another movie were I talk about some more complex features.