We are looking for an experienced 3D character artist for a full time position creating characters and monsters for our upcoming games.
Hiring: Engine Programmer
We are looking for an engine programmer. In this position you will have a major part in forming the engine used by our current and upcoming projects. You will also work closely with other members of the tech team and help artists, scripters and designers do their job more efficiently.
Updates on the Studio Manager Position
We’ve seen some comments popping up as a result of our recently advertised position for a Studio Manager. Comments like: “That is a lot of stuff to put on one person…”. Because of this, we felt the urge to address some of the worries and concerns raised in those comments.
Hiring: Studio Manager
Do you want a job where you get to help shape the future of a game studio and have a wide range of tasks that require a bucketload of creativity and entrepreneurial skills? If so, Studio Manager at Frictional Games is the job for you!
Hiring: Tech Lead
Tired of the constraints of Unity, Unreal and other big engines? Want to be in control and get down into the nitty gritty of engine coding? Come join us at Frictional Games, one of the few companies that still makes their own tech, and get all up in our HPL engine!
Hiring: 3D Art Lead
We are looking for an experienced 3D Art Lead to join Secret Project #2. This is a senior position, meaning you will have responsibility over foundational elements of the project. You will work closely with other team leads, such as the creative lead and art lead.
Hiring: Audio Lead / Sound Designer
We are now looking for an experienced audio designer to work in-house and continue this tradition of keeping a new generation of gamers on their toes with lovingly designed, eerie and memorable soundscapes.
Hiring: Project-based 3D Artist
We are now looking for an experienced 3D artist, who will focus on environments and props for our upcoming horror game. Our ideal person loves horror, and is able to convey atmospheric environments and terrifying scenes through 3D art. The position is full-time and project-based, lasting for about a year until the new game is ready to be shipped.
Hiring: Tools Programmer
We are now expanding our tech team and looking for a tools programmer who will help make the HPL engine better, prettier, and more intuitive. Your work on the engine will be crucial to the rest of the team, but it will also be seen by our modding community.
Hiring: Project-based programmer
We need a gameplay coder who can support the rest of us, taking on responsibility for game-wide systems such as inventory, AI, first-person body, and other features that the player’s experience will depend on. Join us, and help us transport our players to strange and terrifying new realms.