The bread-and-butter of our games, their inner workings, the code that makes the magic happen; These are all important parts we need help with from you. Build exciting gameplay moments in our games, using your technical prowess and understanding of gameplay and game feel to code and script within our engine. You are our new gameplay programmer, and we are looking forward to working with you!
There is a lot going on day to day at the studio, and it all needs to be coordinated and taken care of by someone, and this is where we are looking for you!
We are looking for an Audio Designer to join our team to focus on the nitty gritty, the implementation of audio in our games.
We are looking for an experienced 3D character artist for a full time position creating characters and monsters for our upcoming games.
We are looking for an engine programmer. In this position you will have a major part in forming the engine used by our current and upcoming projects. You will also work closely with other members of the tech team and help artists, scripters and designers do their job more efficiently.
Do you want a job where you get to help shape the future of a game studio and have a wide range of tasks that require a bucketload of creativity and entrepreneurial skills? If so, Studio Manager at Frictional Games is the job for you!
Tired of the constraints of Unity, Unreal and other big engines? Want to be in control and get down into the nitty gritty of engine coding? Come join us at Frictional Games, one of the few companies that still makes their own tech, and get all up in our HPL engine!
We are looking for an experienced 3D Art Lead to join Secret Project #2. This is a senior position, meaning you will have responsibility over foundational elements of the project. You will work closely with other team leads, such as the creative lead and art lead.
We are now looking for an experienced audio designer to work in-house and continue this tradition of keeping a new generation of gamers on their toes with lovingly designed, eerie and memorable soundscapes.
We are now looking for an experienced 3D artist, who will focus on environments and props for our upcoming horror game. Our ideal person loves horror, and is able to convey atmospheric environments and terrifying scenes through 3D art. The position is full-time and project-based, lasting for about a year until the new game is ready to be shipped.