The autumn is getting cold, but our hearts have been warmed by the participation in the Frictional Fan Jam 2019! We would like to extend an equally warm “thank you” to everyone who participated. The outpour of love and creativity has been overwhelming!
Releasing on Nintendo Switch: Unattainable dream to reality
Because of these magical childhood memories, and how video games were perceived back in the day, Nintendo has always had a certain mysterious feel to it – like an enchanted factory in a far-away country, creating games through some sort of wizardry.
That’s why it’s so special to announce the following:
AMNESIA: COLLECTION IS NOW OUT ON THE NINTENDO SWITCH
Frictional Fan Jam 2019
We would like to make this month special by celebrating your community creations. Please join us for Frictional’s Fan Jam of 2019!
Hiring: 3D Art Lead
We are looking for an experienced 3D Art Lead to join Secret Project #2. This is a senior position, meaning you will have responsibility over foundational elements of the project. You will work closely with other team leads, such as the creative lead and art lead.
We’re launching an official Discord server!
Frictional Games is a distant and cryptic game developer, quietly tinkering with unspeakable horrors in the darkest depths of Europe. Yet over the past while we have been chipping away at that image, exposing a softer core. And now we’re ready for the final nail in the coffin of mystery: an official Frictional Games Discord server, where you can talk directly to us, or to other fans!
Hiring: Audio Lead / Sound Designer
We are now looking for an experienced audio designer to work in-house and continue this tradition of keeping a new generation of gamers on their toes with lovingly designed, eerie and memorable soundscapes.
Writing the best application for a Frictional Games job
So, you have decided to apply for a job here at Frictional Games? Great, we would love to hear from you!
…But before you hit that “send” button, you want to make sure that you are showing yourself and your talent in the best light possible.
Thoughts on Detroit: Become Human
Quantic Dream learns with each game, and adresses their issues with new features. But with new features come new issues, and lots of juicy design lessons. In this blog post I will talk at length about affordance, then touch upon branching and themes.
Miguel Nogueira: Concept Artist
Hi. My name is Miguel Nogueira and I am a concept artist and designer at Frictional Games. My job is to create art for concepts that we might or might not add to the game. The point of concept art and design is planting creative seeds in others through the means of art, to spark debate on the suggestions, and to bring the concepts to life from sketch to product.
Hiring: Project-based 3D Artist
We are now looking for an experienced 3D artist, who will focus on environments and props for our upcoming horror game. Our ideal person loves horror, and is able to convey atmospheric environments and terrifying scenes through 3D art. The position is full-time and project-based, lasting for about a year until the new game is ready to be shipped.
